Quote Originally Posted by Firon View Post
RDM was only a enfeeb in XI and in other games that was the BLM's job as well like he said rdm brings nothing new to the table. RDM is usually a weak class. The one thing RDM did bring to the table and that was Double cast.

Enspells was basically done by mystic knight and brd had mp recover spells in old Ff games as well, so what has rdm brought new? nothing.
By your logic in the bolded sentence, they should have avoided Summoner like the plague because it wasn't so hot in a previous title (XI). You can't judge what a class is going to be based on what it was in previous iterations. If you played FF titles before VII, the redmage option was usually pretty kickass to have around. It swung a sword just as well as a warrior, with the benefit of having cures/nukes if the situation arose where you needed them more than another sword. If they go about designing it properly, it could be worth having around, and I mean as more than just a refresh/haste whore, in XIV.

By that same token, SMN, which has been a proven performer, could be held back (once again) by poor design. Or it could be as amazing as it's previous iterations. I won't likely be playing it, but all the same I hope for the latter. I'm not going to wish ill on anyone's favored job. But, the only way to know will be to check it out in 2.0.