Quote Originally Posted by Darshu View Post
Actually most of the comparisons to jumping here bear no relevance to the issue of realism.

Honestly I think people just want jump because other games have jump. The fact that XI had no jump and its community did fine, or people played the game for 10 years with not being able to jump never changing an inch of the experience should be brought to the table. Games can work with jump, and can work without it. It's a choice. But if you are going to implement it, I think you really should do it right, try to fit the experience with the current feel of the game. And the current game should not allow for spammable jumps, nor jumps that look dumb, straight out of the generic mmo FF isn't.

Running around, emoting, talking, whatever annoying thing you have as argument to jumping being just another one in fact doesn't work, simply because jumping is an effort beyond any of those, and an irrelevant one at that. No one needs to jump in XIV. You do need to talk, move, take out your weapon. (with the exception of emotes, which you don't really need). Try jumping while running 500 m somewhere. You just can't do it. It doesn't feel right. And the fact that there isn't a smooth animation when you land, or any delay only makes it worse. Sure, you're a fucking dragoon, you're a super hero who can defeat behemoths and save the world. It won't change the fact that jumping around will just make it unrealistic.

Leave the fantasy where it is needed, like fighting monsters and casting spells. FF is a very realistic fantasy game, and it should remain that way if it wants to be set apart from other mmos.
Okay ARR is a New not current xiv all of you need to get that out of your head. Yes jumping doesnt work in current static ffxiv. But who are we to say it doesnt work in a pretty much new game on a new engine and new maps and new game elements. Stop saying 2.0 is the current game because the fact is... It is not.