Quote Originally Posted by Mijin View Post
Probably but you get the drift.




Aside from the limit break system, and the fact that you don't need tp to use weapon skills. It all looks pretty much the same to me from the game play footage I've seen. Even if they changed every skill in the game it seems to me like their efforts would be better spent on tossing the class system our and adding some of the entirely unique and traditional jobs to the game.

I just don't get what it's all for. The class system was the original design teams concept, and it was not well received. Then they decided to add jobs, but they kept the class system around for what reason? I think it was to keep people who were playing the game and liked the class system happy too, but it's just a crappy system imo and a waste of time/effort when they could be working on adding more new jobs.
The class system is basically for solo play. See, you can be a MRD and then use Cure on yourself during a fight, but once you switch MRD to WAR, you can't use Cure. The jobs act as mainly a party-based system because you have your uses for when you are in a party, as WAR can both dish out damage and tank if needed. WAR does get Second Wind, but WAR has crappy MP so there wouldn't be a reason for it to keep Cure.

Right now my THM has a Wind Brand weapon, so I have Aero on it just for kicks and I can do bleed damage while soloing, but if I want to join a party I'll go as BLM and do my part by sitting back and nuking the monsters while the melee fight. The classes do have a purpose.