Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 95
  1. #41
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Ok, I HAVE to inject my two cents because I was silent when people were first starting to revile the class system at the initial launch of 14. I was silent because I wasn't aware of the raging debate that was being held on the forums. I was just playing the game and figuring out what could be done with it. I cannot be silent any longer because the game has already been drastically changed due to the vocal people on the forums. And I believe that the vocal people on the forums do not necessarily represent the majority of the players.

    I MISS the classes as they were originally intended. They were originally designed to allow you a measure of freedom you don't normally see in games. You could level any class and combine skills from multiple classes. Yes, the classes were basic as designed, but by leveling different classes and combining skills in your own way, you could create a truly original character. But, the vocal individuals on the forum apparently didn't understand this or didn't appreciate the genius that was and the freedom they had been given. Instead of learning about the different skills and coming up with imaginative ways to combine them, you all wailed and raged to the heavens that someone give you a specific JOB that limits you to playing in the exact same way you've been playing for your entire gaming careers. Instead of embracing an open system of fighting, you wanted a specific path only.

    Now, before you go on the attack, let me tell you that I don't care what you say about me. I just want my voice to be heard if SE is still reviewing these forums. I appreciated what the class system was trying to do. I still appreciate it, but to a lesser extent than before because so many abilities were either taken out or made class/job specific. I can understand that this was necessary for the jobs that you people (yes, you people) requested. However, I miss the freedom I had previously. I can also understand that the specialized jobs are great for specific situations, but not all of them.

    If you prefer the XI job system, then play XI. If you prefer things a specific way, go find a game that gives you what you want. I wanted to play XIV and devise interesting skill combinations, I had no problem with the game as it was originally presented (with regard to the class system, I admit the UI sucked). Because I enjoyed the game as it was and saw no reason to try to whine about it, the gaming experience as I originally anticipated it has been ripped away forever. And that's why I'm replying to this thread. I'm tired of reading the whining, moaning and recriminations against SE.

    SE, I miss the original class system and I see what you were trying to do with it. SE, the more I see of 2.0 the more excited I am. You guys have worked damn hard at this game and I appreciate your hard work and ingenuity. PLEASE, keep in mind that the vocal people on the forums are NOT your entire fan base. I think the lighting in 2.0 is spectacular, and I think someone should thank you for all of your hard work. Thank you!

    PS. I really hope you plan to release that 25 year box set thingy to the US as well. I'll gladly give you my money for that!
    (14)

  2. #42
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by TrystWildkey View Post
    SE, I miss the original class system and I see what you were trying to do with it. SE, the more I see of 2.0 the more excited I am. You guys have worked damn hard at this game and I appreciate your hard work and ingenuity. PLEASE, keep in mind that the vocal people on the forums are NOT your entire fan base. I think the lighting in 2.0 is spectacular, and I think someone should thank you for all of your hard work. Thank you!

    PS. I really hope you plan to release that 25 year box set thingy to the US as well. I'll gladly give you my money for that!
    Sorry to break the bad news but SE doesn't listen to the fans or read the forums. It's all a myth. lol

    I won't attack you for having a dif opinion though, If you feel that way I don't mind. It seems like its 50/50 on the jobs vs classes thing.
    (0)

  3. #43
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TrystWildkey View Post
    ...
    I MISS the classes as they were originally intended. They were originally designed to allow you a measure of freedom you don't normally see in games. You could level any class and combine skills from multiple classes. Yes, the classes were basic as designed, but by leveling different classes and combining skills in your own way, you could create a truly original character....
    THANK you. Honestly, We ALL know the jobs, we all love them and treasure our memories of them. (Of course, None of the ones I personally love are even in the game but i deal with it the best I can.) But there was something amazing about the early classes. Granted the skill sets tended to be most useful when flowing from a mage class to a melee class (since melees can cast spells but mages cant really do weaponskills (ok they could, but come on, they're wielding sticks and jewelry not swords and axes)). The point being: you could make the job you wanted. A debuffing monk? np! a healing warrior? fuhgettaboutit! that was the beauty of the class system. The job system is enthusiastically fascist imho.
    (3)

  4. #44
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Laughlyn View Post
    Why did you come in here?
    After Klaus got Relic, there was only one thing left to do in the game.
    (1)

  5. #45
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    The Class system isnt really that solo friendly given you need to grind classes quite a bit to actually get access to the various skills people keep mentioning.

    The whole system just seems like a placeholder to tide us all over as v1 was incomplete with no content. I look back on the Class system in disappointment that I have levelled jobs I hated and will never play again (why should a career mage have to grind gladiator for sentinel)

    I would rather if the Class system was abolished. Playing solo, I found every class a lot easier to grind when I switched to the job I unlocked. Playing in a party, its disheartening that skills like Sentinel can mean whether you survive or wipe when you are playing a mage job. If the Class system is to assist solo and casual players why I am going to a party based event on my class? (Ifrit etc). Why am I giving up my signiture abilities/spells just so I can equip a cross class skill. Those cross classing skills are undermining the Job rather than assisting the Job.

    Arcanist/Summoner just emphasises why Classes need to go. When the artwork for Summoner is labelled "More" pet options and "More powerful" attacks, it is indirectly belittling the use of Arcanist in the long run.
    (2)

  6. #46
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Denmo View Post
    After Klaus got Relic, there was only one thing left to do in the game.
    Well, that wouldnt surprise me.

    Such a shame Scorpion ownd their bums to being "Server First".
    must been such a butt-hurt huh derpfection?. /cry

    Denmo +1
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #47
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Malakhim View Post
    If it makes it any easier for you, classes are essentially going to be strictly "freelancers" a la FFV...
    I never thought of it this way, but you're absolutely right! Amazing observation! Can you be my new friend? :3 FFV is an underrated game.

    @OP: It's good to give feedback, but there is a point where you would be telling the devs to completely rework the system and delete entire items (I'm rather proud of the Obelisk +1 I made and don't intend to get a relic anytime soon). There are some benefits, like the class gear, to playing classes over jobs.
    You gave THM as an example, which is able to use AoE Sanguine Rite almost instantly for party damage reduction and MP regain. The most THM loses from BLM are Convert, Sleepga, Freeze, and Flare, which are all situational spells (a THM can use Chameleon). Burst is highly overrated, only acting as a faster and cheaper Thundaga. Any THM can pretty easily rival BLM in a straight shootout.
    (4)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  8. #48
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Altanas View Post
    The Class system isnt really that solo friendly given you need to grind classes quite a bit to actually get access to the various skills people keep mentioning.

    The whole system just seems like a placeholder to tide us all over as v1 was incomplete with no content. I look back on the Class system in disappointment that I have levelled jobs I hated and will never play again (why should a career mage have to grind gladiator for sentinel)

    I would rather if the Class system was abolished. Playing solo, I found every class a lot easier to grind when I switched to the job I unlocked. Playing in a party, its disheartening that skills like Sentinel can mean whether you survive or wipe when you are playing a mage job. If the Class system is to assist solo and casual players why I am going to a party based event on my class? (Ifrit etc). Why am I giving up my signiture abilities/spells just so I can equip a cross class skill. Those cross classing skills are undermining the Job rather than assisting the Job.

    Arcanist/Summoner just emphasises why Classes need to go. When the artwork for Summoner is labelled "More" pet options and "More powerful" attacks, it is indirectly belittling the use of Arcanist in the long run.
    Abilities and combat to be adjusted in 2.0. We're still not sure how long it would even take to get a class/job to 50 compared to as it is now (my guess, a lot slower).

    Nor are we sure what kind of adjustments they'll be making to the job balance.

    And as it stands, we don't even know exactly what disadvantage you'd be at by switching to SMN, requiring you to fit into a specific role in the party (as is the case with other jobs). Right now all we have is the announcement, which doubles as an advertisement by only saying what's cool about arcanist/SMN.

    I seriously doubt they'll throw away the class system. Especially after spending more than a year building a game world and story with this element in mind. What we should be hoping for is that they make switching between your class and job more pronounced, especially in jobs like DRG and MNK, where it makes no sense to be a LNC or PGL in most cases.
    (0)

  9. #49
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Arcanist/Summoner just emphasises why Classes need to go. When the artwork for Summoner is labelled "More" pet options and "More powerful" attacks, it is indirectly belittling the use of Arcanist in the long run.
    Those were exactly my thoughts. Why would someone want to lose their summoning skills to use some skills that they would have to level several other classes that they don't want to play to obtain?

    You gave THM as an example, which is able to use AoE Sanguine Rite almost instantly for party damage reduction and MP regain. The most THM loses from BLM are Convert, Sleepga, Freeze, and Flare, which are all situational spells (a THM can use Chameleon). Burst is highly overrated, only acting as a faster and cheaper Thundaga. Any THM can pretty easily rival BLM in a straight shootout.
    Loosing convert is a lot worse imo than you made it sound for fights that last longer than one full MP bar. Not to mention I'm able to make use of freeze every time the timers up.When you use burst correctly with combo in conjunction with convert it does quite a bit more than thundaga. I feel like I would rather not play at all if I had to go THM over BLM.
    (1)
    Last edited by Mijin; 09-02-2012 at 02:59 AM.

  10. #50
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mijin View Post
    Probably but you get the drift.




    Aside from the limit break system, and the fact that you don't need tp to use weapon skills. It all looks pretty much the same to me from the game play footage I've seen. Even if they changed every skill in the game it seems to me like their efforts would be better spent on tossing the class system our and adding some of the entirely unique and traditional jobs to the game.

    I just don't get what it's all for. The class system was the original design teams concept, and it was not well received. Then they decided to add jobs, but they kept the class system around for what reason? I think it was to keep people who were playing the game and liked the class system happy too, but it's just a crappy system imo and a waste of time/effort when they could be working on adding more new jobs.
    The class system is basically for solo play. See, you can be a MRD and then use Cure on yourself during a fight, but once you switch MRD to WAR, you can't use Cure. The jobs act as mainly a party-based system because you have your uses for when you are in a party, as WAR can both dish out damage and tank if needed. WAR does get Second Wind, but WAR has crappy MP so there wouldn't be a reason for it to keep Cure.

    Right now my THM has a Wind Brand weapon, so I have Aero on it just for kicks and I can do bleed damage while soloing, but if I want to join a party I'll go as BLM and do my part by sitting back and nuking the monsters while the melee fight. The classes do have a purpose.
    (2)

Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast