Want to make the game better?
Add Blue Mage.
Want to make the game better?
Add Blue Mage.

Really?* Bah and noticed necro.
If SE want this game to stop having such a medicore subscription base then I'm afraid it NEEDS to be more like other MMO's.
Might be painful to hear but as it stands, SE just cannot continue FFXIV with the severe lack of players. 2.0 needs to succeed otherwise it's 'bye bye FFXIV'. They will not keep it open to appease a handful of players when they are losing so much money.
No, i'm not anti FF, i'm not pro WoW, you just have to be realistic about these things.
Well FFXI is an older game then WOW and is still active. Many transfered to xiv while still playing there.
It's clear fro msoem peopel on these boards, that they are tired of WOW but want a wow clone. Then get blizzard to take the money they make and develope something on a decent engine adn stop pushing old engines with mediocre add ons. SE orgianlly didn't plan another MMO but decided to give it a try, and then decided to stick with it and redo it rather then push an engien they know wouldn't cut it.
Sure, you can make the game familiar to others of other mmo's but for the sake of the future, don't clone out dated games. GW2 is turnign me off for that reason.


Not to mention the fact that they focus specifically on things that came out during the "Final Abyssea Online" era - a period widely held as SE's active destruction of the MMO people had come to love for so long - as though the ~7 years prior, and all that came with it, never happened, or somehow don't count.
Gotta love it.
Last edited by Preypacer; 08-27-2012 at 11:29 AM.


You realize stating what would "probably happen" in a scenario that's completely hypothetical to begin with is pointless...
No one knows what SE would decide keep or get rid of if such a thing ever happened, so to say "what they'd probably do" as the foundation for a counter-argument is rather ridiculous.
It's like saying "If hostile aliens ever visited from a distant galaxy, they'd probably only go after elephants, so there's no point in worrying about it".
And I just realized this was a necro'd thread. Ah well.
Last edited by Preypacer; 08-27-2012 at 11:38 AM.
i would just like to point out that the current version of XIV isn't the "real" one. the current version is just to give us some thing to do until the "Real" XIV is released which is ARR/2.0. so before any more critisism is done please remember 2.0 is on the way
you do realize FFXIV was in development and in idea phase with Codename: Rapture back in February 2005... they were wanting to do it for sometime it wasn't a last minute change of mind of not wanting to do another MMORPG. Read the Development entry here http://en.wikipedia.org/wiki/Final_Fantasy_XIVReally?
Well FFXI is an older game then WOW and is still active. Many transfered to xiv while still playing there.
It's clear fro msoem peopel on these boards, that they are tired of WOW but want a wow clone. Then get blizzard to take the money they make and develope something on a decent engine adn stop pushing old engines with mediocre add ons. SE orgianlly didn't plan another MMO but decided to give it a try, and then decided to stick with it and redo it rather then push an engien they know wouldn't cut it.
Sure, you can make the game familiar to others of other mmo's but for the sake of the future, don't clone out dated games. GW2 is turnign me off for that reason.
Xeto Milanti Bei
Anima is Fine, I can recharge it daily with trade in items and such, works great!first off they need to stop trying to be other mmo's, since they'll never beat wow cuz it already has its fan base locked in.
they need to drop anima and add a form of warp spell/warp items
they need to add a mog house or something like it
they need to to make you change jobs in your mog house
they need to add a painful death penalty or or there no point in dieing
they need to make aoe spells seprate from solo attack/buff/debuff spells
they need to make re-do all the classes as there own type of class(dd,tank,buff,debuff)
they need to make a real search like ffxi for finding party members and flag for party.
we have rooms we can retire too and store u/u gear. i don't like that we can't sumon retainer in room and reset it too wards but meh, that gonna be changing soon.
dungeons are designed around changing classes during the fights. This was an intentional application.
The gear damage penalty is enough for death penalty, i don't feel like haveing too keep grinding everyweek cause my pt can't get speedrun on dungeon. or is strugling on how too beat garuda after p3.
Those enfeebles u want seperated from spells? they used too be in game. Got taken out too make new jobs later with them.
re-doing the classes? to give them a specific role, they made JOBS. classes are universal while jobs are the branch off to be a more specific role.
the search function works fine. Just no one puts up flag lfp.
I am seriously going to beat you until battle tanks pull us apart.
Anima is Fine, I can recharge it daily with trade in items and such, works great!
we have rooms we can retire too and store u/u gear. i don't like that we can't sumon retainer in room and reset it too wards but meh, that gonna be changing soon.
dungeons are designed around changing classes during the fights. This was an intentional application.
The gear damage penalty is enough for death penalty, i don't feel like haveing too keep grinding everyweek cause my pt can't get speedrun on dungeon. or is strugling on how too beat garuda after p3.
Those enfeebles u want seperated from spells? they used too be in game. Got taken out too make new jobs later with them.
re-doing the classes? to give them a specific role, they made JOBS. classes are universal while jobs are the branch off to be a more specific role.
the search function works fine. Just no one puts up flag lfp.
I'm sure a post from forever ago really cares anymore. lul

[QUOTE=kazaran;801435]100% agree with this. This should be a better improve version of FFXI. beside's it was attended for FFXI players and For the FF fans alike.We need neew. We do not need a clone of an antique game well past it's prime (not talking about XI).
I agree I would like to see some thigns back
Telports to camps and areas would be nice. WHM classic telprots and BLM classic warp/return and warp peple to strong holds. Hell wouldn't mind tractor and escape returning. Set a spot to escape to. Otherwise more universal ways to earn anima. YEt we don't need peopel exploting teleports for gil and RMT's doing the same. Basically everyone would have whm, change, telport, and change again. SO therefore... no mog house changing in order to try to exploit.
Personal MH's are in the work.. be patient. However many will say no to changign jobs in the MH. It is based on the weapon you wheild and skilsl trained to it. That would not change by your house but what is learned and the weapon you use, so it is fine the way it is.
Exp loss for death was the main turn off to potential gamers. It was to hardcore for casual gamers. Fustrating many to all ends. THen again I would take some exp hit to get rid of Gear damage. But hell no to both.
AOE needs to be toggled again for spells that qualify, we do not need extra icons on our bar.
Classes have specifics but some think outside the box. It's not like it is RIFT where any class can function in a sub form for any task.
The search feature and flagging needs improvement that is for sure. Give it time.
I hope summoner job play's alot like XI or better.
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm
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