It's getting worse with each passing post.
Onto the topic at hand, I can't see this as being a bad thing. I think MMOs need justified length, and the whole ideal of pushing towards end-game needs to change, enjoying the journey is great. As long as the 30 hour length is without grind, and without boredem; nobody will even notice and have a great time doing so.
Yes, that for me is what made ffxi so amazing was the journey to the end. I'm hoping this is one way of him changing how mmos work.It's getting worse with each passing post.
Onto the topic at hand, I can't see this as being a bad thing. I think MMOs need justified length, and the whole ideal of pushing towards end-game needs to change, enjoying the journey is great. As long as the 30 hour length is without grind, and without boredem; nobody will even notice and have a great time doing so.
Correct. I spent around a year getting my first job to 30 on XI; I spent most of it enjoying the world, enjoying the lore, spending time with friends, exploring etc. It is a good point you raise, and I hope people remember just what XI was like. As long as the grind is eliminated and the journey is fun, that's the best thing.
Agreed!It's getting worse with each passing post.
Onto the topic at hand, I can't see this as being a bad thing. I think MMOs need justified length, and the whole ideal of pushing towards end-game needs to change, enjoying the journey is great. As long as the 30 hour length is without grind, and without boredem; nobody will even notice and have a great time doing so.
I think one of the things XI had going against it for a long time was that it had tons of endgame content. Compared to everyone else you didn't feel like you've even started unless you were 75. The levels between 1 and Cap should not look like a barrier. As you said, they should be a journey. There is a reason I refuse to be power-leveled. I want to be absolutely sure that when I hit level cap I know what all of my actions are, when to use them, and I have them arranged for optimal efficiency. I would rather have that all figured out BEFORE I start endgame, rather than burden the rest of the party with letting me figure it out while they all die.
Unfortunately in the current game Yoshi-P has taken measures to make lvl25 fun, but things like the Horizon caravan and Toto-Rak get a little old. At 45 you can do most endgame stuff, but you can't expect an invite unless you're 50. Before and between those two levels there is very little to do. You can do the main scenario quests as you level your first class, but apart from that there's nothing besides gear upgrades to look forward to at, say, lvl20. Sure you can do leve achievements, but that sort of feels like a desperate attempt at finding stimulation.
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