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Thread: Am I dense?

  1. #11
    Player
    Fadigre's Avatar
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    Prims Delmonty
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    Quote Originally Posted by Rogue View Post
    why even have the "ATK" stat in the first place? why not just have STR?

    what i really mean is why complicate things.

    would save everyone alot of headachs to just have tiered gear sets where the fundamental stats (defence, atk power, etc) would be withing set parameters relevant to the tier of the gear and if they want to mix things up a bit they can just have different sets with things like store TP or haste.. but within defined tiers.
    I enjoy having several different stats like this provided they have something to differentiate them.
    I hate to be that guy but I'm going to use XI as an example.
    If I remember right Strength raised your damage range whilst Attack would raise the chance of hitting higher numbers within that range.

    Right now in Hydaelyn Strength is used until it hits cap as it contributes more damage than Attack for melee classes (besides Archer?) and Attack Power is stacked after capping both Strength and your other damage stat (such as Piety for Dragoon).

    If this 'capping' stats is going to be removed then I hope that there's a little more substance to Attack Power and Strength to make using one or the other a choice rather than just using whichever has a higher number.
    (0)
    Last edited by Fadigre; 08-22-2012 at 02:33 AM.
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  2. #12
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    I'm in full support of removing secondary attack stats derived from primary stats (e.g. physical attack which is derived from STR).

    Secondary stats should be fun stats that you use to customize how you do your job, such as additional elemental damage, chance on hit for X, crit rate, haste, magic resist, faster cast, etc.
    (1)

  3. #13
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    Quote Originally Posted by Fadigre View Post
    I enjoy having several different stats like this provided they have something to differentiate them.
    I hate to be that guy but I'm going to use XI as an example.
    If I remember right Strength raised your damage range whilst Attack would raise the chance of hitting higher numbers within that range.

    Right now in Hydaelyn Strength is used until it hits cap as it contributes more damage than Attack for melee classes (besides Archer?) and Attack Power is stacked after capping both Strength and your other damage stat (such as Piety for Dragoon).
    I can understand the interest from a min-maxers point of view, i think it might have worked better in FFXI as you were able to gear swap, without gear swapping i think it effects this kind of system in a negative way.. but im not saying there should be gear swapping lol.

    i think we got off topic a little.. make stats worth while first and then we can argue about this lol.
    (0)

  4. #14
    Player
    Fadigre's Avatar
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    Prims Delmonty
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    Quote Originally Posted by Wolfie View Post
    I'm in full support of removing secondary attack stats derived from primary stats (e.g. physical attack which is derived from STR).

    Secondary stats should be fun stats that you use to customize how you do your job, such as additional elemental damage, chance on hit for X, crit rate, haste, magic resist, faster cast, etc.
    Can you imagine that?
    Using fun stats?!

    It's like a dream come true!


    Quote Originally Posted by Rogue View Post
    I can understand the interest from a min-maxers point of view, i think it might have worked better in FFXI as you were able to gear swap, without gear swapping i think it effects this kind of system in a negative way.. but im not saying there should be gear swapping lol.

    i think we got off topic a little.. make stats worth while first and then we can argue about this lol.
    You're right. I'd like an answer to my initial post and I'm sure many others would, too.
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  5. #15
    Player
    Skies's Avatar
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    Y'ahte Tia
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    Gladiator Lv 90
    Okay... I think everyone is failing to read and thinking far too much about all this.

    What was said was that gear stats and stats gained by levelling will have a 1:1 influence on capacity. Right now, you get 50 points base to distribute when you level. Also a full set of single-meld T4s will get you 80 minimum and 100 maximum (160%~200% of the value).
    So as it is, the ratio between gear attributes and base attributes is roughly 1.8:1. The plan is to shift it so it is 1:1, somehow.

    That is what has been said. By no means it'll make materia useless, it'll still be the source of 50% of your attributes.
    (0)

  6. #16
    Player
    Fadigre's Avatar
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    Prims Delmonty
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    Quote Originally Posted by Skies View Post
    Okay... I think everyone is failing to read and thinking far too much about all this.

    What was said was that gear stats and stats gained by levelling will have a 1:1 influence on capacity. Right now, you get 50 points base to distribute when you level. Also a full set of single-meld T4s will get you 80 minimum and 100 maximum (160%~200% of the value).
    So as it is, the ratio between gear attributes and base attributes is roughly 1.8:1. The plan is to shift it so it is 1:1, somehow.

    That is what has been said. By no means it'll make materia useless, it'll still be the source of 50% of your attributes.
    So we're potentially looking at a .8 decrease in equipment stats or a .8 increase in character base stats then?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  7. #17
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    Quote Originally Posted by Skies View Post
    Okay... I think everyone is failing to read and thinking far too much about all this.

    What was said was that gear stats and stats gained by levelling will have a 1:1 influence on capacity. Right now, you get 50 points base to distribute when you level. Also a full set of single-meld T4s will get you 80 minimum and 100 maximum (160%~200% of the value).
    So as it is, the ratio between gear attributes and base attributes is roughly 1.8:1. The plan is to shift it so it is 1:1, somehow.

    That is what has been said. By no means it'll make materia useless, it'll still be the source of 50% of your attributes.
    hmm im sorry if i havent understood and im not sure about the OP but i was thinking of the relevance of what 1 stat actually equates to- in damage,emnity,damage reduction,etc,etc terms.

    what your talking about is we get 150 (example) stat points that are going to be made into 80 stats points that have an equal effect.. if i understand correctly...

    and that might very well be what yoshi is talking about but... the point is this effect isnt noticeable.
    (0)
    Last edited by Rogue; 08-22-2012 at 02:49 AM.

  8. #18
    Player
    Lux_Rayna's Avatar
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    Vynce Walker
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    Sargatanas
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    Miner Lv 50
    Well i got beat but might as well hammer it in more. This is why you pay attention during high school math class kiddos. Currently, most of your stats come from melded gear. This means that there is a huuuuge curve between a vanilla geared person and a double meld person. Double melds, however, are not meant to be the standard. As it stands now its basically required for endgame content. To correct this, they are going to flatten the curve by making stat gains through levelling more meaningful.

    This can be done several ways, from nerfing materia stats, to buffing stats in general, to giving us more points, to...well you get the point. Anyway the idea is to keep multi-melding as an optional goodie. Right now its not really like that.
    (3)

  9. #19
    Player
    Skies's Avatar
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    Y'ahte Tia
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    Quote Originally Posted by Rogue View Post
    hmm im sorry if i havent understood and im not sure about the OP but i was thinking of the relevance of what 1 stat actually equates to- in damage,emnity,damage reduction,etc,etc terms.

    what your talking about is we get 150 (example) stat points that are going to be made into 80 stats points that have an equal effect.. if i understand correctly...

    and that might very well be what yoshi is talking about but... the point is this effect isnt noticeable.
    Is it, or is it not?
    I did notice that the newest screenshots have stats wildly different, look at that Drachen Mail.
    Stats might not be noticeable, they might be very noticeable, there are threads talking about the effects stats have, i'd defer you to them I cannot judge them as that is not my area of expertise.

    Quote Originally Posted by Fadigre View Post
    So we're potentially looking at a .8 decrease in equipment stats or a .8 increase in character base stats then?
    Or a .2 increase in equipment stats and 1 increase in character base stats
    Or an internal multipler to character base stats
    Or the character base stats serving as a limiting threshold for gear stats
    Or... Anything, at all. Who knows what they are going to do?
    (0)

  10. #20
    Player
    Fadigre's Avatar
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    Prims Delmonty
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    Quote Originally Posted by Skies View Post
    Or a .2 increase in equipment stats and 1 increase in character base stats
    Or an internal multipler to character base stats
    Or the character base stats serving as a limiting threshold for gear stats
    Or... Anything, at all. Who knows what they are going to do?
    Heh, yeah. I was just using what I said as an easy way to clarify what you were saying, I've got ya' now!

    Quote Originally Posted by Lux_Rayna View Post
    Well i got beat but might as well hammer it in more. This is why you pay attention during high school math class kiddos. Currently, most of your stats come from melded gear. This means that there is a huuuuge curve between a vanilla geared person and a double meld person. Double melds, however, are not meant to be the standard. As it stands now its basically required for endgame content. To correct this, they are going to flatten the curve by making stat gains through levelling more meaningful.

    This can be done several ways, from nerfing materia stats, to buffing stats in general, to giving us more points, to...well you get the point. Anyway the idea is to keep multi-melding as an optional goodie. Right now its not really like that.
    Without either nerfing materia stats or buffing other pieces of gear I don't see how they can fix this by simply fixing our character stats. People would still opt to use double melded equipment as it'd still be the stronger alternative, right?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

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