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Thread: Am I dense?

  1. #1
    Player
    Fadigre's Avatar
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    Prims Delmonty
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    Marauder Lv 70

    Am I dense?

    Dense as the mightiest Minotaur or tallest tree!


    Quote Originally Posted by Camate View Post
    Snurble here in your thread~!

    I wanted to give you some details on what's being planned for stats in A Realm Reborn.

    In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.

    Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.

    For crafting, the stats in A Realm Reborn will have a greater influence than now, and for gathering, the requirements to obtain HQ items will be visible!

    I have no clue what's actually being said here and find it quite concerning.

    From what I understand
    • Base stats will be higher/lower and we will receive more/less per level
    • One point of a stat will contribute more/less
    • Damage, accuracy, evasion, critical etc are all related to your level verses mob level in 1.0

    What isn't being said however is if materia stats are to go up or down in 2.0 or if the player vs mob level system is to continue leading to even more confusion.



    Or is the very point of this post going way over my head?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  2. #2
    Player
    ShivenCasull's Avatar
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    Shiven Casull
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    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Fadigre View Post
    Or is the very point of this post going way over my head?
    You got the gist of it, from what I understood it was going to a smaller ratio for stats.

    SE wants the 50 points you allocate from leveling to be more meaningful so they're changing the ratio from 10:1(IIRC) to 1:1
    (1)

  3. #3
    Player Wolfie's Avatar
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    Wolfie Wu
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    Pugilist Lv 50
    It means they're going to make it so that stats you allocate on your character have a noticeable effect, item stats have an equally noticeable effect, and weapon base damage doesn't have 95% influence over damage output (no more naked people doing comparable DPS to geared people).
    (5)

  4. #4
    Player
    Fadigre's Avatar
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    Prims Delmonty
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    Quote Originally Posted by Camate View Post

    In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.
    I think it's something to do with this post implying that melded equipment will be ultimately useless that's confusing me.
    Or at I think that's what it's trying to communicate?

    This naked run rubbish and large damage from melded gear controversy is very contradictive!
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  5. #5
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    hmm im also having trouble understanding exactly what he's saying

    "In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently."

    "Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing"

    dont these two statements contradict eachother? and I have no reference to what exactly 1:1 actually means.

    "Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things."

    I think this is the entire problem.

    It seems very complicated.

    I kinda like when gear is tiered so when you get a certain gear set you are able to go onto the harder content and get the better gearset so on and so forth.. i definately feel there is a greater sense of progression with that system among other advantages like being able to guage a players ability when attempting to make a party for whatever level of content.

    whatever it means- at least there has been some thought put into the subject so that cant be bad.
    (0)

  6. #6
    Player
    Fadigre's Avatar
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    Quote Originally Posted by Rogue View Post
    and I have no reference to what exactly 1:1 actually means.

    Yes, yes yes!



    I was kind of hoping is Enix were going with the concept of two particular stats contributing to damage the most that they'll be easier to cap allowing the community to delve into a larger variety of equipment such as actually using Attack power or store TP.

    Although in all honesty I can't stand this stat capping rubbish. Not only does it make the majority of stats redundant but it also has to be readjusted every time you get a weapon upgrade!

    The only upside is that I have some kind of direction in regards to how I should be gearing myself to achieve what it is I want to do - which ideally should be explained to us anyway!
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  7. #7
    Player
    Douten's Avatar
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    Douten Mori
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    Excalibur
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    Culinarian Lv 50
    They are talking about atk vs str, acc vs dex, amp vs int, etc. Right now character stat means crap since atk, acc, etc. over power the regular stat so they plan to do it to make it more of 1:1 ratio.
    (0)

  8. #8
    Player
    Fadigre's Avatar
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    Prims Delmonty
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    Quote Originally Posted by Douten View Post
    They are talking about atk vs str, acc vs dex, amp vs int, etc. Right now character stat means crap since atk, acc, etc. over power the regular stat so they plan to do it to make it more of 1:1 ratio.
    As in one stat of Attack power enhances physical damage more than one stat of Strength?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  9. #9
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    why even have the "ATK" stat in the first place? why not just have STR?

    what i really mean is why complicate things.

    would save everyone alot of headachs (SE & the players) to just have tiered gear sets where the fundamental stats (defence, atk power, etc) would be withing set parameters relevant to the tier of the gear and if they want to mix things up a bit they can just have different sets with things like store TP or haste.. but within defined tiers, at least some kind of structure.
    (1)

  10. #10
    Player
    Genz's Avatar
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    Genz Kawakami
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    White Mage Lv 100
    It's quite old (spring 2011?) but I remember they've said that, after the battle reform (1.18~1.19), stat bonus on gear would have more effect than character's base stat.
    Str+1 on stuff > Str+1 on character
    (0)

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