This could be because there is also a thread about this in the appropriate section of the forums.
(link)
Also, "crowd control" is about controlling the behavior of multiple monsters, not players.
This could be because there is also a thread about this in the appropriate section of the forums.
(link)
Also, "crowd control" is about controlling the behavior of multiple monsters, not players.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Well Crowd control is very vague, also that other topic despite how long it has been there is not getting the Devs attention for whatever reason.This could be because there is also a thread about this in the appropriate section of the forums.
(link)
Also, "crowd control" is about controlling the behavior of multiple monsters, not players.
This is a very long on ongoing issue that has plagued the game since Beta, and for whatever reason the Mods and Devs continue to ignore it as a major issue. To some it may not seem like much of an issue, but to those of us that Run certain things as events, whether they were meant to be or not, we need the full functionality of our linkshells.
As of right now short of reporting this topic to the Mods and Begging them to respond I do not see what other options we have to get a firm comment from SE regarding this.
Edit: Milestone 200th Forum Post for me /yay
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
It may be vague, but in the context of the actual dev article, "Revision of crowd control actions for each class to improve party-based play", seems clear enough.
And "crowd control" is a fairly well-used term in other MMOs for managing groups of monsters during combat.
While the original post is incorrectly tagged, the linkshell issue is an important one to address, so this is in fact a bump![]()
Why you hating man you gonna make me cry ... /cry ... see look what you did =0( now im all sadIt may be vague, but in the context of the actual dev article, "Revision of crowd control actions for each class to improve party-based play", seems clear enough.
And "crowd control" is a fairly well-used term in other MMOs for managing groups of monsters during combat.
While the original post is incorrectly tagged, the linkshell issue is an important one to address, so this is in fact a bump
Yes, crowd control (or CC as it's been nicknamed in gaming) is an advanced combat mechanic accomplished by such spells like bind and sleep, so that a group of monsters does not overwhelm you.
I'm really not trying to be snarky or troll here, but one reason these threads aren't looked at is because they aren't tagged properly. Plus, tagging isn't done through the title, it must be tagged at the bottom.
I'm only saying this because this is actually a topic that I believe to be very important. One thing that plagues FFXIV is the lack of community, and the tools to manage it.
I personally felt that FFXI didn't have robust enough linkshell management. To actually go backward in that regard is frustrating. The only thing that is an improvement over FFXI is the fact we can see the member list (including who is online, and who is offline).
What is truly a community-breaking issue is the fact that linkshells must break and reform when they reach their member limit because of how many people have quit the game and cannot be removed from the LS roster. How many members are permanently lost when they return to the game, only to find they are no longer in a linkshell? There is no messaging system, so they quite possibly have no way of knowing that the linkshell has reformed. They simply assume it was disbanded or that they were forcibly removed. If we were allowed to prune offline members who have quit with no intention of returning, this wouldn't be happening.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
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