Dungeons/Instances >>>>>>>>>> roll for loot..
We need content before we need frivelous stuff like this addressed.
Dungeons/Instances >>>>>>>>>> roll for loot..
We need content before we need frivelous stuff like this addressed.


I agree. As things stand right now, there really isnt too much that players would even want to roll for. We need to have battle/party/boss/story/dungeon content first, and even then, have that content reward players with rare weapons/armor/crafting material/items that would encourage the need for rolling/lotting.
Not at the moment. Thats another reason why I brought up the point in a suggestion topic to lower the overall ranks required for the current missions. That way, players can get to the meat of the story faster, and once more missions and bosses are added, lower/mid rank players will be able to roll right into them while higher ranks will have access to several missions in a row.
http://forum.square-enix.com/ffxiv/t...8278#post78278
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



