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  1. #1
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    yes really need a loot system you my vote
    (0)

  2. #2
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    There is not a huge problem with the normal drops being distributed using the current system, however I agree for more exclusive gear and endgame activities there should be some further form of control in distribution/lotting.

    Maybe some form of party loot pool could be implemented as in FFXI where all party members have visibility of exclusive dropped items and are able to lot or pass. Generally in endgame most people were honest enough that if for example a Torque dropped in Sea and it was allocated to a certain player who had won the bid to get the item, all others would pass for them to lot it. Yes, I have heard stories of people being sad enough to ninja-lot items, but I'm not sure that there is any way around this 100%.
    (0)

  3. #3
    Player
    Kroma's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    21
    Character
    Kroma Odin
    World
    Siren
    Main Class
    Miner Lv 50
    The only time I or party members ever lotted for dropped items was when it was for a common quest item such as the Sub-job quest items, or if it was an NM drop. Which is how I ended up with an Assault Jerkin for my BLM -.-
    (0)
    "The 'Road Less Traveled,' is often less traveled for a reason." ~ Kroma Odin

  4. #4
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,102
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I only ever lotted on gear if i needed it and everyone was aware and same went for them etc, in party if ever was in one it would just drop to whoever. I remember being in Dynamis once and somebody went AFK or didn't pass and we where telling them for about 5 mins or more and then we where kicked i lost the item so something better that would be good lol.
    (0)

  5. #5
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    A "need/greed/pass" mode where you can right click on the "need" option and then select a team-member to "need for him". Adds one single click, keep the feeling of the current giving system yet allows to chose whether we want or not an item.
    (0)

  6. #6
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    what about make 2 diferent looting systems? one for normal party and one for raids.... there is already switch onto targetin wich to me seems great for when doing stuff with alot people like Behest, and other when doing leve party with very short crew.So i think a switch for diferent kind of lotting systems would work great.

    One that allow people to set wich items are unwanted or what they want/need from the treasure pool when killin a certain kind of monster for exp. so our pockets dont get filled with trash.... cause face it... we cant look everytime we kill bunch of monsters when killin fast for exp/sp, and our pockets often get full of things we dont even wish but others may...

    And the other Mode of loting that be only available for raids or NM drops where ONLY the party leader decides who get each drop, i think if you have a party leader is cause everyone trusth on him, after all thats why he/she the leader.
    (0)

  7. #7
    Player
    PandaTaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    What a joke. Something that doesn't need to be addressed will be looked into. Seriously the looting is fine as it is now and there are more important thing to fix than this right now. Seriously, are you guys are this much of pampered people? Just get the stuff and trade it once the party is done. Passing an item you don't want will require you to pass that item every freaking time it lands in a master loot as in XI if the person you party with doesn't loot on it, and will require the person that want the item in the loot to loot for it every time. Now just get all and trade once it's done. If you want to make the system greedy-proof because some greedo doesn't give stuff at the end, just don't party with the greedos. End of the story.

    The only real issue will be later for HNM drops, but this could/can be easily fixed by implanting a company/guild loot system.
    (2)
    Last edited by PandaTaru; 04-09-2011 at 02:12 AM. Reason: seriously...

  8. #8
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PandaTaru View Post
    What a joke. Something that doesn't need to be addressed will be looked into. Seriously the looting is fine as it is now and there are more important thing to fix than this right now.
    I agree that the looting system is certainly not one of the most important thing to fix, but I disagree when you say it doesn't need to be addressed.

    Currently the looting system is totally unintuitive (having to open a window to loot, when you could do it in a single click, seriously?) and doesn't allow players not interested in some loots to give them fairly to the rest of the group (you can't give back randomly to whoever need the loot). Those two points are, in my opinion, a must have for a group-friendly MMO.

    Considering that nearly every MMO on the market looting system verifies these properties, maybe my opinion is shared by a fair number of players.
    (3)

  9. #9
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Dungeons/Instances >>>>>>>>>> roll for loot..

    We need content before we need frivelous stuff like this addressed.
    (3)

  10. #10
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mishakai View Post
    Dungeons/Instances >>>>>>>>>> roll for loot..

    We need content before we need frivelous stuff like this addressed.
    I agree. As things stand right now, there really isnt too much that players would even want to roll for. We need to have battle/party/boss/story/dungeon content first, and even then, have that content reward players with rare weapons/armor/crafting material/items that would encourage the need for rolling/lotting.

    Quote Originally Posted by Shikyo View Post
    are there any big raid bosses lol or any items at all that are worth rolling over?
    seems everything availible atm can be bought from someone in wards.
    Not at the moment. Thats another reason why I brought up the point in a suggestion topic to lower the overall ranks required for the current missions. That way, players can get to the meat of the story faster, and once more missions and bosses are added, lower/mid rank players will be able to roll right into them while higher ranks will have access to several missions in a row.

    http://forum.square-enix.com/ffxiv/t...8278#post78278
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

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