yes really need a loot system you my vote
yes really need a loot system you my vote

There is not a huge problem with the normal drops being distributed using the current system, however I agree for more exclusive gear and endgame activities there should be some further form of control in distribution/lotting.
Maybe some form of party loot pool could be implemented as in FFXI where all party members have visibility of exclusive dropped items and are able to lot or pass. Generally in endgame most people were honest enough that if for example a Torque dropped in Sea and it was allocated to a certain player who had won the bid to get the item, all others would pass for them to lot it. Yes, I have heard stories of people being sad enough to ninja-lot items, but I'm not sure that there is any way around this 100%.

The only time I or party members ever lotted for dropped items was when it was for a common quest item such as the Sub-job quest items, or if it was an NM drop. Which is how I ended up with an Assault Jerkin for my BLM -.-
"The 'Road Less Traveled,' is often less traveled for a reason." ~ Kroma Odin




I only ever lotted on gear if i needed it and everyone was aware and same went for them etc, in party if ever was in one it would just drop to whoever. I remember being in Dynamis once and somebody went AFK or didn't pass and we where telling them for about 5 mins or more and then we where kicked i lost the itemso something better that would be good lol.
A "need/greed/pass" mode where you can right click on the "need" option and then select a team-member to "need for him". Adds one single click, keep the feeling of the current giving system yet allows to chose whether we want or not an item.

what about make 2 diferent looting systems? one for normal party and one for raids.... there is already switch onto targetin wich to me seems great for when doing stuff with alot people like Behest, and other when doing leve party with very short crew.So i think a switch for diferent kind of lotting systems would work great.
One that allow people to set wich items are unwanted or what they want/need from the treasure pool when killin a certain kind of monster for exp. so our pockets dont get filled with trash.... cause face it... we cant look everytime we kill bunch of monsters when killin fast for exp/sp, and our pockets often get full of things we dont even wish but others may...
And the other Mode of loting that be only available for raids or NM drops where ONLY the party leader decides who get each drop, i think if you have a party leader is cause everyone trusth on him, after all thats why he/she the leader.

What a joke. Something that doesn't need to be addressed will be looked into. Seriously the looting is fine as it is now and there are more important thing to fix than this right now. Seriously, are you guys are this much of pampered people? Just get the stuff and trade it once the party is done. Passing an item you don't want will require you to pass that item every freaking time it lands in a master loot as in XI if the person you party with doesn't loot on it, and will require the person that want the item in the loot to loot for it every time. Now just get all and trade once it's done. If you want to make the system greedy-proof because some greedo doesn't give stuff at the end, just don't party with the greedos. End of the story.
The only real issue will be later for HNM drops, but this could/can be easily fixed by implanting a company/guild loot system.
Last edited by PandaTaru; 04-09-2011 at 02:12 AM. Reason: seriously...
I agree that the looting system is certainly not one of the most important thing to fix, but I disagree when you say it doesn't need to be addressed.
Currently the looting system is totally unintuitive (having to open a window to loot, when you could do it in a single click, seriously?) and doesn't allow players not interested in some loots to give them fairly to the rest of the group (you can't give back randomly to whoever need the loot). Those two points are, in my opinion, a must have for a group-friendly MMO.
Considering that nearly every MMO on the market looting system verifies these properties, maybe my opinion is shared by a fair number of players.
Dungeons/Instances >>>>>>>>>> roll for loot..
We need content before we need frivelous stuff like this addressed.


I agree. As things stand right now, there really isnt too much that players would even want to roll for. We need to have battle/party/boss/story/dungeon content first, and even then, have that content reward players with rare weapons/armor/crafting material/items that would encourage the need for rolling/lotting.
Not at the moment. Thats another reason why I brought up the point in a suggestion topic to lower the overall ranks required for the current missions. That way, players can get to the meat of the story faster, and once more missions and bosses are added, lower/mid rank players will be able to roll right into them while higher ranks will have access to several missions in a row.
http://forum.square-enix.com/ffxiv/t...8278#post78278
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote
so something better that would be good lol.




