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  1. #1
    Player
    magenta_taco's Avatar
    Join Date
    Jul 2011
    Location
    ok
    Posts
    76
    Character
    Dana Key
    World
    Odin
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zyph View Post
    No, in the case of PvP, it really does matter. Skills being adjusted to be balanced in PvP more often then not kills them for PvE.

    I'm with Kiri, I'm dreading PvP.
    skills can be adjusted so they're only changed in pvp so as to not interfere with pve.
    (2)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by magenta_taco View Post
    skills can be adjusted so they're only changed in pvp so as to not interfere with pve.
    Yes, they can be, doesn't mean they will be. Remember who developed this game.
    (0)

  3. #3
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KiriA500 View Post
    Yes, they can be, doesn't mean they will be. Remember who developed this game.
    Yoshida has actually played other MMOs and said many times that he really loves PvP. I think we can put a little faith in him to make sure it's a good experience.
    (1)

  4. #4
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kowen View Post
    Yoshida has actually played other MMOs and said many times that he really loves PvP. I think we can put a little faith in him to make sure it's a good experience.
    Paladin has been added since him, and that Job is still in need of proper balancing.

    Also, what does playing other MMOs have to do with anything? He had his team play World of Warcraft, which is the best proof that you can't balance PvP and PvE skills.
    (0)

  5. #5
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KiriA500 View Post
    Paladin has been added since him, and that Job is still in need of proper balancing.

    Also, what does playing other MMOs have to do with anything? He had his team play World of Warcraft, which is the best proof that you can't balance PvP and PvE skills.
    Almost always, skills that are 'nerfed' in PvP were also somewhat broken in PvE. bringing them into PvP brought this to light. I personally have never seen an ability nerfed in PvP that was not also broken in PvE. so when i see people complain about it, their credibility decreases in my eyes.

    Tanks are notoriously hard to balance for PvP. unlike PvE you can't force anyone to attack you, and tanks are meant to take damage. thinking long term, paladin as it is makes sense. i think you just have a beef with PvP environments. if tanks do too much damage, they are inherently broken because they have high survivibility. but if damage is too low they will just be ignored. PvP games like league of legends balance this well, because most tanks have high amounts of CC or big bursts on long cool downs or snowballing sustained DPS. PLD, as it is, is currently is balanced for PvE. i agree it is the class that needs the most amount of work. but for all intents and purposes it functions fine. it just needs some usability tweaks. For things that matter i still see PLD requests over WAR. so overall i feel PLD is in a good place in the hands of the right players. PLDs skill curve is definitely higher than WAR.

    PvP balancing can be done easily: as soon as you enter the field there is a global buff (possibly specific to class) to level the field. for damage, the biggest factor is level. so capping levels is a must (unless the formulation changes). easiest thing to do is make a buff that changes this value in the calculation to a static number, so only stats affect damage received and damage done. of course sometimes an ability itself is broken, so a global buff will not help with this. so the ability needs to be adjusted.

    Playing other MMOs gives a very good basis for figuring out what good PvP is and what bad PvP is. so it has EVERYTHING to do with it. if they don't do research, you can expect the PvP/PvE balancing to be a great deal worse.

    really i swear some people do not think things through. . .
    (0)