


No, in the case of PvP, it really does matter. Skills being adjusted to be balanced in PvP more often then not kills them for PvE.
I'm with Kiri, I'm dreading PvP.



Paladin has been added since him, and that Job is still in need of proper balancing.
Also, what does playing other MMOs have to do with anything? He had his team play World of Warcraft, which is the best proof that you can't balance PvP and PvE skills.

Almost always, skills that are 'nerfed' in PvP were also somewhat broken in PvE. bringing them into PvP brought this to light. I personally have never seen an ability nerfed in PvP that was not also broken in PvE. so when i see people complain about it, their credibility decreases in my eyes.
Tanks are notoriously hard to balance for PvP. unlike PvE you can't force anyone to attack you, and tanks are meant to take damage. thinking long term, paladin as it is makes sense. i think you just have a beef with PvP environments. if tanks do too much damage, they are inherently broken because they have high survivibility. but if damage is too low they will just be ignored. PvP games like league of legends balance this well, because most tanks have high amounts of CC or big bursts on long cool downs or snowballing sustained DPS. PLD, as it is, is currently is balanced for PvE. i agree it is the class that needs the most amount of work. but for all intents and purposes it functions fine. it just needs some usability tweaks. For things that matter i still see PLD requests over WAR. so overall i feel PLD is in a good place in the hands of the right players. PLDs skill curve is definitely higher than WAR.
PvP balancing can be done easily: as soon as you enter the field there is a global buff (possibly specific to class) to level the field. for damage, the biggest factor is level. so capping levels is a must (unless the formulation changes). easiest thing to do is make a buff that changes this value in the calculation to a static number, so only stats affect damage received and damage done. of course sometimes an ability itself is broken, so a global buff will not help with this. so the ability needs to be adjusted.
Playing other MMOs gives a very good basis for figuring out what good PvP is and what bad PvP is. so it has EVERYTHING to do with it. if they don't do research, you can expect the PvP/PvE balancing to be a great deal worse.
really i swear some people do not think things through. . .
That's a load of crap and a massive assumption. Also, in FFXI, modifications to accomodate PvP are in effect only during PvP. They had 100% totally zero effect on PvE.
Regardless, even if you were right, it STILL doesn't hurt you if you choose not to participate in it. SE's designers and especially YoshiP are not stupid. They will be capable of introducing it without adversely affecting PvE's mechanics.
Well, it was originally developed by some of the same people who brought us a certain other game that had PvP accomodations only affect PvP, so I don't see your point.Yes, they can be, doesn't mean they will be. Remember who developed this game.
They are in a particularly good position now as they can design it around the current skillls, and also develop the future skills knowing how they can be used in either circumstance. the current set of skills I already forsee making decent PvP- yet they work just fine (mostly) for PvE already. Fears of "ruining PvE" IMO are unfounded.

That first part is true. However, do you know WHY they didn't have any effect on PvE?
Because in FFXI the PvP wasn't too prevalent and more often than not people didn't have a single f*** to give about it. Instead, it was extremely instanced and limited to like.. what? One or two zones especially made for it?
In other games like WoW, which really is a prime example of what you can't segregate and balance skills for PvP/PvE, the PvP is EVERYWHERE. Open world, arena, battlegrounds, that valley in WotLK with vehicles and stuff. The PvP is an integral part of the game and exists pretty much wherever you can take a step. And, to my knowledge, Blizzard still hasn't figured out a good balance for those skills, which is why different classes are always OP or UP.
Chances are the PvP in XIV will be almost identical in concept to what FFXI had, aside from a formal arena - which means it'll be fine on it's own, but nobody will give a damn about it.
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