i can't wait to scrap with the most dangerous game! PvE is awesome in its own right.. but PvP ohohohooo I can't wait.


i can't wait to scrap with the most dangerous game! PvE is awesome in its own right.. but PvP ohohohooo I can't wait.
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl


He's a veteran of Ultima Online and DAoC (which is well known for its large scale PvP). It's also pretty standard for other MMOs to balance skills separately for PvE and I'd be really surprised if XIV didn't.
It's not out yet, and like others said, if you don't like it then you can choose not to participate in it. It's already been mentioned that PvP rewards won't be better than PvE rewards, so you don't have to.
Level of participation is irrelevant. Even if 10x as many people played it, there are no significant rewards, PvP balance is seperated from PvE balance, and PvE and PvP participants cannot interact with eachother at all. The impact on PvE in XI would be zero whether 10 people or 1000 people played it.That first part is true. However, do you know WHY they didn't have any effect on PvE?
Because in FFXI the PvP wasn't too prevalent and more often than not people didn't have a single f*** to give about it.
Actually the PvP they've already announced is relevant to the game- not just some generic arena. Despite this, it's still isolated from PvE and won't interfere with your god given right not to participate in it. You won't be punished for not doing it, nor will those who are doing it be more lavishly rewarded than you.Chances are the PvP in XIV will be almost identical in concept to what FFXI had, aside from a formal arena - which means it'll be fine on it's own, but nobody will give a damn about it.
The biggest concern I have with PvP at the moment is simply latency. It wasn't a major problem in XI PvP, but it could be a problem here simply because it seems worse in XIV.
They have no plans for open world PvP- no random PKing is going to take place in this game. You will not ever be forced to participate against your will.the PvP is EVERYWHERE. Open world, arena, battlegrounds, that valley in WotLK with vehicles and stuff
Last edited by Alhanelem; 08-08-2012 at 03:05 AM.

Except two clases dominated FFXI in PvP: Paladin and Redmage. more so after the shield buffs, rampart/sentinel buffs, and auto refresh. a decently geared PLD could solo 2 DDs. a well geared paladin could solo 3. I personally was an extremely well geared PLD. if i went in PLD/RDM i could take on 3 or 4 DD classes. healers made things tricky, but you just had to kill them first. between phalanx, shield blocks, sentinel and SS DDs did almost no damage.Level of participation is irrelevant. Even if 10x as many people played it, there are no significant rewards, PvP balance is seperated from PvE balance, and PvE and PvP participants cannot interact with eachother at all. The impact on PvE in XI would be zero whether 10 people or 1000 people played it.
I suspect rewards will be seals, or some other type of currency. possibly materia, food/temporary buffs or town gear.Actually the PvP they've already announced is relevant to the game- not just some generic arena. Despite this, it's still isolated from PvE and won't interfere with your god given right not to participate in it. You won't be punished for not doing it, nor will those who are doing it be more lavishly rewarded than you.
the funny thing is a lot of people, especially younger western gamers, confuse opportunity cost with punishment.
agreed. w/e they are doing to the servers is supposed to fix it though.
I tried to pull buffalo to the fishing bots near bald knoll once. i ended up pulling him right into a bunch of those leve grinding bots. was a good time. PKing is possible if you are creative. I saw someone in Beta TP a newbie to a mor Dhona when they asked for a town TP. they, somehow, convinced the newbie that they were in a town, and he set his HP in mor dhona. >.> poor bastard.

PLD/RDM became even more broken with the introduction of Atonement.Except two clases dominated FFXI in PvP: Paladin and Redmage. more so after the shield buffs, rampart/sentinel buffs, and auto refresh. a decently geared PLD could solo 2 DDs. a well geared paladin could solo 3. I personally was an extremely well geared PLD. if i went in PLD/RDM i could take on 3 or 4 DD classes. healers made things tricky, but you just had to kill them first. between phalanx, shield blocks, sentinel and SS DDs did almost no damage.
I suspect rewards will be seals, or some other type of currency. possibly materia, food/temporary buffs or town gear.
the funny thing is a lot of people, especially younger western gamers, confuse opportunity cost with punishment.
agreed. w/e they are doing to the servers is supposed to fix it though.
I tried to pull buffalo to the fishing bots near bald knoll once. i ended up pulling him right into a bunch of those leve grinding bots. was a good time. PKing is possible if you are creative. I saw someone in Beta TP a newbie to a mor Dhona when they asked for a town TP. they, somehow, convinced the newbie that they were in a town, and he set his HP in mor dhona. >.> poor bastard.
I love me some good PVP. Yeah I know traditionally FF is a PVE franchise, but I can only fight scripted encounters so many times before I burn out. Adding some PVP into the mix is the perfect way to change things up for me.
Proud owner of a Goobbue Mount
pssh. I was always more afraid of SAM/RNGs than RDMs.
And I played a mean PUP. In fact the pet jobs in XI in general are good enough in PvP to make up for them tending not to be favored in PvE lol.
Oh, how I miss my pet jobs...
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