Hopefully never...but I'll say it'll be in by the first major patch of 2.0.
Hopefully never...but I'll say it'll be in by the first major patch of 2.0.
No, in the case of PvP, it really does matter. Skills being adjusted to be balanced in PvP more often then not kills them for PvE.
I'm with Kiri, I'm dreading PvP.
Paladin has been added since him, and that Job is still in need of proper balancing.
Also, what does playing other MMOs have to do with anything? He had his team play World of Warcraft, which is the best proof that you can't balance PvP and PvE skills.
That's a load of crap and a massive assumption. Also, in FFXI, modifications to accomodate PvP are in effect only during PvP. They had 100% totally zero effect on PvE.
Regardless, even if you were right, it STILL doesn't hurt you if you choose not to participate in it. SE's designers and especially YoshiP are not stupid. They will be capable of introducing it without adversely affecting PvE's mechanics.
Well, it was originally developed by some of the same people who brought us a certain other game that had PvP accomodations only affect PvP, so I don't see your point.Yes, they can be, doesn't mean they will be. Remember who developed this game.
They are in a particularly good position now as they can design it around the current skillls, and also develop the future skills knowing how they can be used in either circumstance. the current set of skills I already forsee making decent PvP- yet they work just fine (mostly) for PvE already. Fears of "ruining PvE" IMO are unfounded.
That first part is true. However, do you know WHY they didn't have any effect on PvE?
Because in FFXI the PvP wasn't too prevalent and more often than not people didn't have a single f*** to give about it. Instead, it was extremely instanced and limited to like.. what? One or two zones especially made for it?
In other games like WoW, which really is a prime example of what you can't segregate and balance skills for PvP/PvE, the PvP is EVERYWHERE. Open world, arena, battlegrounds, that valley in WotLK with vehicles and stuff. The PvP is an integral part of the game and exists pretty much wherever you can take a step. And, to my knowledge, Blizzard still hasn't figured out a good balance for those skills, which is why different classes are always OP or UP.
Chances are the PvP in XIV will be almost identical in concept to what FFXI had, aside from a formal arena - which means it'll be fine on it's own, but nobody will give a damn about it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.