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  1. #1
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by solracht View Post
    If you make it so guildleves can't be re-tried when you fail them, people will teleport to every guildleve counter every reset before choosing the 8 best guildleves.

    If you make it so you can choose the 8 guildleves you want every reset (instead of the counter offering 3 random ones) people will still do the same 8 guildleves every reset, from rank 30 to rank 50, which is also horrible for the game.
    To clarify on this: I actually think these two things will be added eventually, but it will be pointless (and will only piss people off) before rebalancing how guildleve rewards are awarded.

    EDIT: Buttons gets it! Although personally I don't think the solution is adding 30 enemies to every guildeve, but rather doing something so short guildleves are worth your time (adding extra experience points at the end, possibly).

    Something to make rewards a little more consistent (one day you get 5 pages after 5 groups of mobs, the next day you take 20 minutes) would help, too.
    (2)
    Last edited by solracht; 04-08-2011 at 11:56 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    307
    Quote Originally Posted by solracht View Post
    To clarify on this: I actually think these two things will be added eventually, but it will be pointless (and will only piss people off) before rebalancing how guildleve rewards are awarded.

    EDIT: Buttons gets it! Although personally I don't think the solution is adding 30 enemies to every guildeve, but rather doing something so short guildleves are worth your time (adding extra experience points at the end, possibly).

    Something to make rewards a little more consistent (one day you get 5 pages after 5 groups of mobs, the next day you take 20 minutes) would help, too.
    I think this needs to happen too. Rebalancing leves seems to be the way to go. That way we could leave the fail option in, just to change leves so they are all equally rewarding in terms of SP. If we do that, we remove the desire to fail the leves.
    (0)

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