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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Jericho View Post
    Nice. Thumbs up.

    My leve bank will never be filled up with only failed leves. I want marks, too. But we do a BW run every other night, and I like to try and have D4D, ACU, and maybe a decent TTM or ATT. And it's completely allowed, not an exploit.

    HOWEVER, as a large group, we usually end up with only a couple singles every night. Some full links, most 2-3 links. a couple singles. Theres only, what, 8 leves per camp? They wouldnt have to change the leves, just try and balance the SP. I am not sure why a full linked D4D will give you 800 pts per mob while a full linked, I don't know, whipping the cur, gives you around 450. I don't know if thats the case, but Im not the only one that has noticed imbalanced SP per mob on leves that are the same "level".
    actualy, a fully linked D4D gives 1196 sp per kill(4 man within proper range) you should see the gains my group gets

  2. #2
    Player
    Buttons's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    294
    Character
    Buttons Taru
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    I think the problem lies within the fact that many guild leves are just not worth doing. For people who would like to level a job to rank 50, doing guild leves with friends and linking the leves is the most efficient way to gain SP.

    Now some leves only have like 4 mobs and those don't give nice SP. Other leves however spawn many mobs and give nice SP when 4 people link the same leve. It's not a question of exploiting, it's just being efficient.

    If all leves actually spawned at least 15+ mobs and gave decent SP, there would be no need to cancel the good leves.

    People cancel particular leves so that they have at least one good leve option after reset and that there are people able to link with yourself in parties.

    I dread to think how slow getting to rank 50 would be if you had only those horrible leves that spawn like 4 monsters for 250sp each. o.o"
    (5)
    http://buttons-tarutaru.blogspot.com

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Buttons View Post
    I think the problem lies within the fact that many guild leves are just not worth doing. For people who would like to level a job to rank 50, doing guild leves with friends and linking the leves is the most efficient way to gain SP.

    Now some leves only have like 4 mobs and those don't give nice SP. Other leves however spawn many mobs and give nice SP when 4 people link the same leve. It's not a question of exploiting, it's just being efficient.

    If all leves actually spawned at least 15+ mobs and gave decent SP, there would be no need to cancel the good leves.

    People cancel particular leves so that they have at least one good leve option after reset and that there are people able to link with yourself in parties.

    I dread to think how slow getting to rank 50 would be if you had only those horrible leves that spawn like 4 monsters for 250sp each. o.o"
    Exactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.

    The solution to this would be to

    1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.

    2. Have all leves for any given camp be selectable, not just 3 random ones.

    3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.
    (3)

  4. #4
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    Exactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.

    The solution to this would be to

    1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.

    2. Have all leves for any given camp be selectable, not just 3 random ones.

    3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.
    Would be nice if they do this.
    (0)

  5. #5
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rentahamster View Post
    3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.
    I don't think this is needed. What they could do is to take a significant amount (let's say, half) of the potential skill ups/exp points that can be gained from the enemies in a guildleve and award them when the guildleve is over.
    (0)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by solracht View Post
    I don't think this is needed. What they could do is to take a significant amount (let's say, half) of the potential skill ups/exp points that can be gained from the enemies in a guildleve and award them when the guildleve is over.
    That solution would require additional calculations and adjustments, since not all leves have a set quantity of mobs.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Exactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.

    The solution to this would be to

    1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.

    2. Have all leves for any given camp be selectable, not just 3 random ones.

    3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.
    This!, Community dev team please forward this potst to Yoshi-P thanks
    (0)

  8. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I would absolutely hate if they changed anything about failing leves. (With the exception of letting us choose from any leves we want instead of 3 random ones) My LS has been organizing leve runs around failing leves since the November patch. It's one of my favorite things to do in the game currently and is very rewarding. Sometimes we have two groups of 8 to 10 comprised of only folks from our LS multiple times per day. Check out our schedule to see how much it would affect me and my LS:

    http://www.abaddon.us/phpBB3/calendar.php
    (1)

  9. #9
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Check out our schedule to see how much it would affect me and my LS:
    This. Is. Just. Wooow.

    I am absolutely sure the game I want to play is the absolute opposite of one where you have to *plan* grinding sessions to be efficient.

    I'm ok with planning raids for high-end content. I'm ok with having a near military organization for events implying dozen of players with no room for a single mistake. But I feel really awkward that some players are actually having a planning to grind mundane single-button smashing quests.

    Well, maybe that's me. Still impressive though.
    (3)

  10. #10
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Well, I assumed you were doing 3. along with 1.:

    1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.
    Which I took as all leves giving around the same exp/skill ups total.
    (0)

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