actualy, a fully linked D4D gives 1196 sp per kill(4 man within proper range) you should see the gains my group getsNice. Thumbs up.
My leve bank will never be filled up with only failed leves. I want marks, too. But we do a BW run every other night, and I like to try and have D4D, ACU, and maybe a decent TTM or ATT. And it's completely allowed, not an exploit.
HOWEVER, as a large group, we usually end up with only a couple singles every night. Some full links, most 2-3 links. a couple singles. Theres only, what, 8 leves per camp? They wouldnt have to change the leves, just try and balance the SP. I am not sure why a full linked D4D will give you 800 pts per mob while a full linked, I don't know, whipping the cur, gives you around 450. I don't know if thats the case, but Im not the only one that has noticed imbalanced SP per mob on leves that are the same "level".![]()
My XIVPad: http://xivpads.com?2031148


I think the problem lies within the fact that many guild leves are just not worth doing. For people who would like to level a job to rank 50, doing guild leves with friends and linking the leves is the most efficient way to gain SP.
Now some leves only have like 4 mobs and those don't give nice SP. Other leves however spawn many mobs and give nice SP when 4 people link the same leve. It's not a question of exploiting, it's just being efficient.
If all leves actually spawned at least 15+ mobs and gave decent SP, there would be no need to cancel the good leves.
People cancel particular leves so that they have at least one good leve option after reset and that there are people able to link with yourself in parties.
I dread to think how slow getting to rank 50 would be if you had only those horrible leves that spawn like 4 monsters for 250sp each. o.o"
http://buttons-tarutaru.blogspot.com



Exactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.I think the problem lies within the fact that many guild leves are just not worth doing. For people who would like to level a job to rank 50, doing guild leves with friends and linking the leves is the most efficient way to gain SP.
Now some leves only have like 4 mobs and those don't give nice SP. Other leves however spawn many mobs and give nice SP when 4 people link the same leve. It's not a question of exploiting, it's just being efficient.
If all leves actually spawned at least 15+ mobs and gave decent SP, there would be no need to cancel the good leves.
People cancel particular leves so that they have at least one good leve option after reset and that there are people able to link with yourself in parties.
I dread to think how slow getting to rank 50 would be if you had only those horrible leves that spawn like 4 monsters for 250sp each. o.o"
The solution to this would be to
1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.
2. Have all leves for any given camp be selectable, not just 3 random ones.
3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.

Would be nice if they do this.Exactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.
The solution to this would be to
1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.
2. Have all leves for any given camp be selectable, not just 3 random ones.
3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.

I don't think this is needed. What they could do is to take a significant amount (let's say, half) of the potential skill ups/exp points that can be gained from the enemies in a guildleve and award them when the guildleve is over.



That solution would require additional calculations and adjustments, since not all leves have a set quantity of mobs.



This!, Community dev team please forward this potst to Yoshi-P thanksExactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.
The solution to this would be to
1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.
2. Have all leves for any given camp be selectable, not just 3 random ones.
3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.![]()


I would absolutely hate if they changed anything about failing leves. (With the exception of letting us choose from any leves we want instead of 3 random ones) My LS has been organizing leve runs around failing leves since the November patch. It's one of my favorite things to do in the game currently and is very rewarding. Sometimes we have two groups of 8 to 10 comprised of only folks from our LS multiple times per day. Check out our schedule to see how much it would affect me and my LS:
http://www.abaddon.us/phpBB3/calendar.php
This. Is. Just. Wooow.
I am absolutely sure the game I want to play is the absolute opposite of one where you have to *plan* grinding sessions to be efficient.
I'm ok with planning raids for high-end content. I'm ok with having a near military organization for events implying dozen of players with no room for a single mistake. But I feel really awkward that some players are actually having a planning to grind mundane single-button smashing quests.
Well, maybe that's me. Still impressive though.

Well, I assumed you were doing 3. along with 1.:
Which I took as all leves giving around the same exp/skill ups total.1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

My XIVPad:
Reply With Quote


