Only if you skip the talking.
It is all about the story. The task (killing the bear) is only something you do to earn the story.
I don't care about graphics I really don't.
What does worry me however that all screenshots of this forest look exactly alike and they all have the one big tree copied in the background.
1.0 areas had a big problem of completely mundane uninspired design that featured a lot of copied assets.
Are they really replacing the big copy pasted trees of the forest with another set of copy pasted trees?
The concept art of XIV in famitsu feature for example has all kinds of unique landmarks like bridges and odd looking epic cliffs. You know stuff with imagination that SE is so good at. Please SE put some fantasy in this fantasy.
If we want to look at a realistic desert there's literally dozens of games that do it already and frankly a bit better too.
Play to your strenghts SE to make this game stand out.
(if you think this means wow glowsticks then you have missed the point completely)
I don;t think the Trees are Copied pasted, and the trees are in different places not in a Particular order that makes you feel like " Oh wasn't I here before?" when I'm really at a different place. I don't feel that way in any of the Screenshots.I don't care about graphics I really don't.
What does worry me however that all screenshots of this forest look exactly alike and they all have the one big tree copied in the background.
1.0 areas had a big problem of completely mundane uninspired design that featured a lot of copied assets.
Are they really replacing the big copy pasted trees of the forest with another set of copy pasted trees?
The concept art of XIV in famitsu feature for example has all kinds of unique landmarks like bridges and odd looking epic cliffs. You know stuff with imagination that SE is so good at. Please SE put some fantasy in this fantasy.
If we want to look at a realistic desert there's literally dozens of games that do it already and frankly a bit better too.
Play to your strenghts SE to make this game stand out.
(if you think this means wow glowsticks then you have missed the point completely)
Gameplay to come on 17th-18th and a tons more screenshots I'm sure. We will see what happens.
Well the idea of gameplay is to... Fight within the game :P. You'll see that more likely than Housing and a Really Hugs Dragon. However, if they want to catch everyone's attention, they have to show more than just "Gameplay related" stuff. This is a Marketing Campaign after all. It's there big chance to throw this out into the world, they don't just have 1 or 2 hours this time, they have 2 full days to get their Point a crossed!
So, there may be a high chance they many Show Housing or a Really Huge Dragon, they need to generate the gameplay hype, and I have faith in them!
Well they can fight the Dragon.. idc.. as long as i see a Dragon. XD
Yes, yes.. YES!.. i would be happy of tons of more Screenshots.. as in Female Highlander, maybe announcement of new Class? Or hint about it?.. Stuff like that, that we are not really aware of right now.So, there may be a high chance they many Show Housing or a Really Huge Dragon, they need to generate the gameplay hype, and I have faith in them!
I like the "OOOOOH"-Effect you can get with certain images.
I think they will Surprise us with a lot of goodies, they basically have FFXIV: ARR the game itself done at this point, so if they wanted too they could should us a little display of each area.. Generate that hype, make people think: " This is FFXIV? I thought it was dead in 2010, and now it looks FRIGGEN AWESOME" These new things will most likely Generate Hype:Well they can fight the Dragon.. idc.. as long as i see a Dragon. XD
Yes, yes.. YES!.. i would be happy of tons of more Screenshots.. as in Female Highlander, maybe announcement of new Class? Or hint about it?.. Stuff like that, that we are not really aware of right now.
I like the "OOOOOH"-Effect you can get with certain images.
1) New Jobs
2) Show off the New maps ( and not just 1 area like 3 areas will do at least)
3) Show off the New UI ( This is the Biggest one in my opinion) because for 1 this is the one most talked about and a Great UI= Players will surely come knocking on SE's game on this trait alone.
4) Show More Screenshots of the "New areas" that aren't known to us like those Ruins for Instance.. that's new in my book and I'm excited and can't wait to go in there =).
5) Show all new Races coming in 2.0
6) Show off the New Character Creation
7) Show off New Music! ( My Favorite can't wait)
8) Don't hold anything back on Interviews give them all you got!
9) Show the Waterfall Area that has a Curved Tree Branch acting like a Bridge! ( this is just my personal self wanting to see this.. Doesn't it remind you of a Past FF game say... FF9?
If they can accomplish all of these then I'm 99.9% sure that this will generate the hype this game needs.
These things will just come natural when Showing Gamplay:
1) New Graphics engine
2) New Network system
Last edited by Starlord; 08-02-2012 at 10:11 PM.
Sorry the Dovahkiin Job wont be releases ever, as the developer responsible took an arrow to the knee during a hunting trip.Well they can fight the Dragon.. idc.. as long as i see a Dragon. XD
Yes, yes.. YES!.. i would be happy of tons of more Screenshots.. as in Female Highlander, maybe announcement of new Class? Or hint about it?.. Stuff like that, that we are not really aware of right now.
I like the "OOOOOH"-Effect you can get with certain images.
Nice interview! Looking good except..this can go two ways lol
SE you are not nintendo...haha nintendo can take something that sounds weird/kinda bad but then when they actually release it Miyamoto makes it extremely fun! I guess I am just hoping the game does not turn into wow or aion as far as leveling goes. It might not...there is still hopeRPG Site: As far as gameplay goes, how will grinding vs. quests work for leveling? Will players find more reward from taking on more quests as opposed to just outright level grinding?
Yoshida: We will be moving away from a grind-oriented leveling system to a quest/content-driven leveling system. No longer will randomly defeating public monsters be the most efficient way to level your character.I hope they are innovative with this idea...
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