"oh and by the way way... when we said Roaming, what we actually meant was completely stationary. I don't know why you guys got so confused, lol"
"oh and by the way way... when we said Roaming, what we actually meant was completely stationary. I don't know why you guys got so confused, lol"



It says 'content', so i think there'll be also other kind of leveling content and not only quests.We will be moving away from a grind-oriented leveling system to a quest/content-driven leveling system



I'm thinking they might do some quested leveling and also through events like Behest. I just hope personal progression is not entirely tied to party play. Otherwise I'm going to be missing more than just Spirits Within, Hallowed Ground and my PLD AF chestpiece. =/
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Thank goodness their actually going to fill the game world with content for leveling! While I don't want WoW clone style solo quest grinds, I don't think that's the only way to make quests like it's some law of land. I think the concept of growing stronger by actually doing adventurous tasks like so many other RPG's, including the majority of the Final Fantasy series, is worth while.
And with a cross server LFG tool on day one, I find it hard to believe we won't find anyone to party up with for hours on end, ever.
I'm glad they're keeping vanity slots out. It's a part of modern MMOs that I hate. It used to be a point of MMOs to show off the rare gear you've discovered.


I know this is many pages late, but... how are you ever supposed to show off your brand new rare gear if your highest-stat armor is a triple-melded generic crafted tunic?
Your example is actually a problem of NOT having vanity slots.


I like how the term "mindless questing" comes into play. I didn't know that learning more about the story/world in Final Fantasy VII/IX/XII/Tactics/any other fucking game in the series was mindless. Because you certainly didn't need to grind mobs endlessly in those games, unless you were tackling superbosses.
I prefer camping over questing hubs, but christ this community is so full of shit. SITTING IN FRONT OF CRABS ALL DAY IS SO THOUGHT PROVOKING, BUT FIGHTING A MINOR ANTAGONIST IN A SMALL QUEST ISN'T.



For once, you and I agree. Irrational fear of the Modern MMO strikes again, I think.I like how the term "mindless questing" comes into play. I didn't know that learning more about the story/world in Final Fantasy VII/IX/XII/Tactics/any other fucking game in the series was mindless. Because you certainly didn't need to grind mobs endlessly in those games, unless you were tackling superbosses.
I prefer camping over questing hubs, but christ this community is so full of shit. SITTING IN FRONT OF CRABS ALL DAY IS SO THOUGHT PROVOKING, BUT FIGHTING A MINOR ANTAGONIST IN A SMALL QUEST ISN'T.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Killing a bear for a pelt is pretty epic I agree. Anyone who thinks there's going to be some long epic quests to level up with are kidding themselves.I like how the term "mindless questing" comes into play. I didn't know that learning more about the story/world in Final Fantasy VII/IX/XII/Tactics/any other fucking game in the series was mindless. Because you certainly didn't need to grind mobs endlessly in those games, unless you were tackling superbosses.
I prefer camping over questing hubs, but christ this community is so full of shit. SITTING IN FRONT OF CRABS ALL DAY IS SO THOUGHT PROVOKING, BUT FIGHTING A MINOR ANTAGONIST IN A SMALL QUEST ISN'T.



Even the simple fetch quests gives you an opportunity to explore various parts of the area. See what monsters are in the area, and perhaps find an NM that drops nice gear for your leveling experience. All grinding did was make me hate being in the following areas:
Valkurm Dunes
Qufim Island
Yuhtunga Jungle
Yhoatar Jungle
East and Western Altepa Desert
Crawler's Nest (OMG....this place....)
Quicksand Caves
Kuftal Tunnel
Can go on, but my point is there.
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