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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    "oh and by the way way... when we said Roaming, what we actually meant was completely stationary. I don't know why you guys got so confused, lol"
    (1)


  2. #2
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    We will be moving away from a grind-oriented leveling system to a quest/content-driven leveling system
    It says 'content', so i think there'll be also other kind of leveling content and not only quests.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Munba View Post
    It says 'content', so i think there'll be also other kind of leveling content and not only quests.
    I'm thinking they might do some quested leveling and also through events like Behest. I just hope personal progression is not entirely tied to party play. Otherwise I'm going to be missing more than just Spirits Within, Hallowed Ground and my PLD AF chestpiece. =/
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Thank goodness their actually going to fill the game world with content for leveling! While I don't want WoW clone style solo quest grinds, I don't think that's the only way to make quests like it's some law of land. I think the concept of growing stronger by actually doing adventurous tasks like so many other RPG's, including the majority of the Final Fantasy series, is worth while.

    And with a cross server LFG tool on day one, I find it hard to believe we won't find anyone to party up with for hours on end, ever.
    (1)

  5. #5
    Player
    Haledos's Avatar
    Join Date
    Sep 2011
    Posts
    54
    Character
    Haledos Atrelies
    World
    Ragnarok
    Main Class
    Lancer Lv 52
    I'm glad they're keeping vanity slots out. It's a part of modern MMOs that I hate. It used to be a point of MMOs to show off the rare gear you've discovered.
    (4)

  6. #6
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Haledos View Post
    I'm glad they're keeping vanity slots out. It's a part of modern MMOs that I hate. It used to be a point of MMOs to show off the rare gear you've discovered.
    I know this is many pages late, but... how are you ever supposed to show off your brand new rare gear if your highest-stat armor is a triple-melded generic crafted tunic?

    Your example is actually a problem of NOT having vanity slots.
    (3)

  7. #7
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I like how the term "mindless questing" comes into play. I didn't know that learning more about the story/world in Final Fantasy VII/IX/XII/Tactics/any other fucking game in the series was mindless. Because you certainly didn't need to grind mobs endlessly in those games, unless you were tackling superbosses.

    I prefer camping over questing hubs, but christ this community is so full of shit. SITTING IN FRONT OF CRABS ALL DAY IS SO THOUGHT PROVOKING, BUT FIGHTING A MINOR ANTAGONIST IN A SMALL QUEST ISN'T.
    (17)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ruisu View Post
    I like how the term "mindless questing" comes into play. I didn't know that learning more about the story/world in Final Fantasy VII/IX/XII/Tactics/any other fucking game in the series was mindless. Because you certainly didn't need to grind mobs endlessly in those games, unless you were tackling superbosses.

    I prefer camping over questing hubs, but christ this community is so full of shit. SITTING IN FRONT OF CRABS ALL DAY IS SO THOUGHT PROVOKING, BUT FIGHTING A MINOR ANTAGONIST IN A SMALL QUEST ISN'T.
    For once, you and I agree. Irrational fear of the Modern MMO strikes again, I think.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Ruisu View Post
    I like how the term "mindless questing" comes into play. I didn't know that learning more about the story/world in Final Fantasy VII/IX/XII/Tactics/any other fucking game in the series was mindless. Because you certainly didn't need to grind mobs endlessly in those games, unless you were tackling superbosses.

    I prefer camping over questing hubs, but christ this community is so full of shit. SITTING IN FRONT OF CRABS ALL DAY IS SO THOUGHT PROVOKING, BUT FIGHTING A MINOR ANTAGONIST IN A SMALL QUEST ISN'T.
    Killing a bear for a pelt is pretty epic I agree. Anyone who thinks there's going to be some long epic quests to level up with are kidding themselves.
    (2)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Madruk View Post
    Killing a bear for a pelt is pretty epic I agree. Anyone who thinks there's going to be some long epic quests to level up with are kidding themselves.
    Even the simple fetch quests gives you an opportunity to explore various parts of the area. See what monsters are in the area, and perhaps find an NM that drops nice gear for your leveling experience. All grinding did was make me hate being in the following areas:

    Valkurm Dunes
    Qufim Island
    Yuhtunga Jungle
    Yhoatar Jungle
    East and Western Altepa Desert
    Crawler's Nest (OMG....this place....)
    Quicksand Caves
    Kuftal Tunnel

    Can go on, but my point is there.
    (6)

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