
Killing a bear for a pelt is pretty epic I agree. Anyone who thinks there's going to be some long epic quests to level up with are kidding themselves.I like how the term "mindless questing" comes into play. I didn't know that learning more about the story/world in Final Fantasy VII/IX/XII/Tactics/any other fucking game in the series was mindless. Because you certainly didn't need to grind mobs endlessly in those games, unless you were tackling superbosses.
I prefer camping over questing hubs, but christ this community is so full of shit. SITTING IN FRONT OF CRABS ALL DAY IS SO THOUGHT PROVOKING, BUT FIGHTING A MINOR ANTAGONIST IN A SMALL QUEST ISN'T.



Even the simple fetch quests gives you an opportunity to explore various parts of the area. See what monsters are in the area, and perhaps find an NM that drops nice gear for your leveling experience. All grinding did was make me hate being in the following areas:
Valkurm Dunes
Qufim Island
Yuhtunga Jungle
Yhoatar Jungle
East and Western Altepa Desert
Crawler's Nest (OMG....this place....)
Quicksand Caves
Kuftal Tunnel
Can go on, but my point is there.


Quests also allow for more interaction with NPCs? Heading into town to grab quests, restock on supplies, etc. Exploring the zone you're currently in, adventure. You get to see far more than you do with camping. And guess what? You can do quests with friends! Camping is sitting by the same rock and watching the same enemy die over and over.
Which sounds more appealing to the typical Final Fantasy player? However, I do agree that I hope there is more variety than kill X for Y. Have us tackle NMs via marks given in towns or something to break the monotony.
Other MMOs have been doing zone-long cohesive storylines for several years now. Are you saying that Square-Enix is incapable of doing the same?
If you're worried about XIV's quests being boring, that's not a problem inherent to the format, that's a problem with the people who are designing the content.
Last edited by Keres; 08-02-2012 at 02:18 AM.
FFXIV can't do it in quite the same fashion, though. Other games have you quest through an area as part of your leveling process, and have you finish the quests around the same time that you outlevel the area. FFXIV has you leveling multiple jobs, which means that you're going to be revisiting each area multiple times. Implementing quest-based progression instead of grind-based progression means setting up a system that allows you to have quests available when you revisit an area later on with a different class.
And this is why there will be mobs in the Open World to kill in a Group ya know? =)FFXIV can't do it in quite the same fashion, though. Other games have you quest through an area as part of your leveling process, and have you finish the quests around the same time that you outlevel the area. FFXIV has you leveling multiple jobs, which means that you're going to be revisiting each area multiple times. Implementing quest-based progression instead of grind-based progression means setting up a system that allows you to have quests available when you revisit an area later on with a different class.
Definitely not most but there will be some that can be repeated in order to compensate for that fact that you can level multiple classes. I'd say the big story arcs for each new area are a toss-up as to whether or not they will be repeatable. It all depends on if they're dynamic and change the area around you, in which case I say "no it won't be repeatable".
- Kurokikaze
This is how I feel when I read posts on these boards:



Only if you skip the talking.
It is all about the story. The task (killing the bear) is only something you do to earn the story.
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