you have point but this form really made for this they should just lock it i cant think of anything type but insults, when start a from with whos better (better worded but still definition are same or at least nmo)
nice laugue and tude btwyou know what I meant smart ass they should be more defined to one role you really are reaching what ever if it stays as it is it will fail. Tanaka F%^ked up, he did a great job on ff11 but he half assed ff14 and there really isnt a better word for it. he new what worked yet he used none of what he knew which baffles the hell out of me why go in such a wild direction.
anyway...
what you said worked but was was also a flaw. defined roles mean defined jobs mean you look for jobs not players. Meaning if you are not a needed job or SOL.
this made ppl quit the game I nearly did because of that. It promoted cookie cutting ( which i hated) and flavores of the year (which i again hated)
its not fun wait or looking for hours for the right class or levels. which is why ff14 was set up like it was. Just no one understood it and tried to make it hoe ff11 was set up which when they relized how it hurt them they complained over it.
Give me 5 years and a financial backing like what SE can provide and i'll build you the best damned MMO the world has ever seen.
aka
physical level = characters level
rank was how skilled in that weapon which in a sense defined your type.
meaning whyone of any physical lvl can group as long as ranks meet the right skills level range.
yeah that is true but still he made more of cluster F#$K then it need to be and over all it just confused people at least nmonice laugue and tude btw
anyway...
what you said worked but was was also a flaw. defined roles mean defined jobs mean you look for jobs not players. Meaning if you are not a needed job or SOL.
this made ppl quit the game I nearly did because of that. It promoted cookie cutting ( which i hated) and flavores of the year (which i again hated)
its not fun wait or looking for hours for the right class or levels. which is why ff14 was set up like it was. Just no one understood it and tried to make it hoe ff11 was set up which when they relized how it hurt them they complained over it.
you mean a mmo that is very time consuming to the point where one must quit their job to get a level. where there you only walk around to each camp being stuck to playing a limited amount of classes/ play styles. where a player has a limited naming? where every quest is time consuming due to long 3 min cs?
ya..... i would rather play an elder scrolls game then any mmo you make dude.
It's Tanaka's fault that XIV fell so obviously far behind in development that it didn't have basic elements needed to launch appropriately. That's a producer's job, no getting around that. A producer either ensures it gets made on time or calls the delay as early as possible. FFXIV actually ran ahead of schedules after just one announced delay, IIRC. I don't know why he didn't stand up, look around and say, "We can't release this." When everyone asks what the heck were they thinking, all he says is that "well it's never going to be done so you just have to release it some time and keep working on it" Typical Tanaka, but we...as in everyone who'se not Tanaka...have no idea what that is supposed to mean. Did he think it was done enough for good retail review scores? Did he know it wasn't and not care? Did he have any choices at all?
The buck doesn't stop with producers though. It's the president's job to make sure producers have acceptable teams to deliver products on the demanded release dates. When producers epically...EPICALLY fail, that starts looking like the producer's boss's fault. The president of the company. As in Tanaka, I want this product out before Cataclysm, with that team I gave you. And the response: Yes, Sir, I will make sure that happens.
Well, it happened.
I feel that forces that were well out of Tanaka's control played a dominant hand in this.
If those forces continue within the company, Yoshi-P is going to get creamed.
only reason ppl were confused is they tried to force it to be like ffxi. heavily cookie cutter/ min/maxing. which isn't what was encouraged. Se even said this. that if you max out 1 or 2 stats you only hurt yourself in the end.
the system is kinda set up like how elder scrolls is. Sorta. You level up classes to earn skills which you can make your own class with
that isn't hard to figure out. The more classes you leveled the more skills you could use. You picked how to play each class. Like a maruder with casting abilities. a archer who could buff. a glad who can pretty much be a red mage. etc etc. You picked how you wanted to play each class for the most part. It wasn't that hard to understand. Just ppl have a pride complex of min/maxing which the system discouraged. (for good reason)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.