yeah that is true but still he made more of cluster F#$K then it need to be and over all it just confused people at least nmonice laugue and tude btw
anyway...
what you said worked but was was also a flaw. defined roles mean defined jobs mean you look for jobs not players. Meaning if you are not a needed job or SOL.
this made ppl quit the game I nearly did because of that. It promoted cookie cutting ( which i hated) and flavores of the year (which i again hated)
its not fun wait or looking for hours for the right class or levels. which is why ff14 was set up like it was. Just no one understood it and tried to make it hoe ff11 was set up which when they relized how it hurt them they complained over it.
only reason ppl were confused is they tried to force it to be like ffxi. heavily cookie cutter/ min/maxing. which isn't what was encouraged. Se even said this. that if you max out 1 or 2 stats you only hurt yourself in the end.
the system is kinda set up like how elder scrolls is. Sorta. You level up classes to earn skills which you can make your own class with
that isn't hard to figure out. The more classes you leveled the more skills you could use. You picked how to play each class. Like a maruder with casting abilities. a archer who could buff. a glad who can pretty much be a red mage. etc etc. You picked how you wanted to play each class for the most part. It wasn't that hard to understand. Just ppl have a pride complex of min/maxing which the system discouraged. (for good reason)
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