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Thread: MMO on Rails

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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Gramul View Post
    I'd like a game like that. I enjoy figuring out those kind of things.

    I only use the Wiki for things like.. material locations, and prerequisite knowledge anyway.
    ಠ_ಠ what

    And I actually can provide an example of an audience for that kind of game. The Legend of Grimlock is a classic style dungeon crawler RPG with a mapless mode where you have to draw out your own map on grid paper, and the game itself is filled with all sorts of puzzles and secrets without any menus telling you where to go or what to do next. The game has sold very well on Steam and is one of my most recommended indie titles.
    It's Grimrock.

    Also I cannot tell you how pissed I would be if I had to run around the goddamn Black Shroud looking for Nine Ivies/Treespeak/Hyrstmill and ran into Twin Leaves or Sorrel Haven because I didn't have a map telling me where the hell I'm supposed to go. Most people would likely just get friends who explored to teleport them to all the aethergates anyways.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    ಠ_ಠ what



    It's Grimrock.

    Also I cannot tell you how pissed I would be if I had to run around the goddamn Black Shroud looking for Nine Ivies/Treespeak/Hyrstmill and ran into Twin Leaves or Sorrel Haven because I didn't have a map telling me where the hell I'm supposed to go. Most people would likely just get friends who explored to teleport them to all the aethergates anyways.
    Thanks for the correction on the typo.

    And personally, I'd be fine with no map if the terain wasn't the same bloby cluttered mess. I can get around in real life without maps just fine based on landmarks and buildings.
    With Grimrock and early games, there's at least a grid system for the samey walls and corodors you can track.

    Games like the Original Legend of Zelda, Y's, and Metroid 1 where a blast for me.
    (2)