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Thread: MMO on Rails

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  1. #1
    Player
    Kafeen's Avatar
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    Mar 2011
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    Character
    Valega Kazenoko
    World
    Excalibur
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    Fisher Lv 80
    Quote Originally Posted by Zumi View Post
    I thought this looked familiar. This guy makes the same topics over and over.
    Some people love the sound of their own voice, others love the look of their own text (or something like that).
    (0)

  2. #2
    Player

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    Ul'dah
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    STOP BUMPING YOUR THREADS ROKIEN!~


    oh wait....
    (2)

  3. #3
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    FFX was a game on rails. DQ Swords was even moreso. The options to stray off the path were nil. XIV seems far from that. This is a nonissue.
    (1)

  4. #4
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Rokien View Post
    How do you guys feel about a mmo being on rails?


    "making sure players know where to go and what activities are there to do once they enter a new map."
    Newest info about this:
    What are your thoughts on how much party play is required?
    Y: For content we have stuff for parties and solo. Also there are public contents which is in between. Basically it’s OK to think that the stuff that shows up in content finder are for parties, others are for solo play. Also when you login or change areas we have it where it shows recommendations of what you should try out.

    Is that decided on players situation?
    Y: It will display a list of contents depending on the considering the congestion of the content. For those players oriented to party play, party based content will be displayed

    So that’s kind of system will be prepared.
    Y: In MMORPG there are lots of stuff you can do so at around level 20 you will feel like you don’t know what to do. Would like to use this in those type of situations. Also the 10 contents will show up in the list and by playing all of them it will be about 2 hours.
    http://forum.square-enix.com/ffxiv/t...l=1#post789751
    (0)
    Last edited by Felis; 08-21-2012 at 08:58 PM.

  5. #5
    Player

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    Interesting article about quest hubs and how everyone apparently hates them now:

    http://www.mmorpg.com/showFeature.cf...d-Finally.html

    Upon reflection, maybe wasn't such a good idea for SE to take that route?
    (0)


  6. #6
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Character
    Yuki Ynagi
    World
    Ragnarok
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    Pugilist Lv 90
    Quote Originally Posted by bobbygunz View Post
    Interesting article about quest hubs and how everyone apparently hates them now:

    http://www.mmorpg.com/showFeature.cf...d-Finally.html

    Upon reflection, maybe wasn't such a good idea for SE to take that route?
    Upon utter reflection, guild wars public quests are static quest hub you spam until need an highter level quest.
    Also, 2.0 will have public quests too
    (0)

  7. #7
    Player
    Dawiichan's Avatar
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    May 2011
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    Limsa
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    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    Upon utter reflection, guild wars public quests are static quest hub you spam until need an highter level quest.
    Also, 2.0 will have public quests too
    Yea, while playing right now, it doesn't feel like it is any different. You usually stay at the same area for a while until you level. Then you get 80 and the only events you do is that cycle of 7 or 8 in the 70-75 area over and over again. It's nothing great.
    (0)

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