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Thread: MMO on Rails

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  1. #1
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    Eisen Gramul
    World
    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Antipika View Post
    You want a FF XI-2? Where quests were just telling you "go find [thing]" without any detail at all?



    Sure there is a big difference playing with a wiki open and having direction in-game. The advantage of in-game directions over wiki is that at least you are not spoiled since you don't see what's coming up next. And that's impossible to avoid with a wiki. You will at least see how long the page is, so have an idea how far you are in a quest.
    I'd like a game like that. I enjoy figuring out those kind of things.

    I only use the Wiki for things like gear stats, material locations, and prerequisite knowledge anyway.

    And I actually can provide an example of an audience for that kind of game. The Legend of Grimrock is a classic style dungeon crawler RPG with a mapless mode where you have to draw out your own map on grid paper, and the game itself is filled with all sorts of puzzles and secrets without any menus telling you where to go or what to do next. The game has sold very well on Steam and is one of my most recommended indie titles.
    (2)
    Last edited by Gramul; 07-31-2012 at 08:02 PM. Reason: Rock

  2. #2
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Gramul View Post
    I'd like a game like that. I enjoy figuring out those kind of things.

    I only use the Wiki for things like.. material locations, and prerequisite knowledge anyway.
    ಠ_ಠ what

    And I actually can provide an example of an audience for that kind of game. The Legend of Grimlock is a classic style dungeon crawler RPG with a mapless mode where you have to draw out your own map on grid paper, and the game itself is filled with all sorts of puzzles and secrets without any menus telling you where to go or what to do next. The game has sold very well on Steam and is one of my most recommended indie titles.
    It's Grimrock.

    Also I cannot tell you how pissed I would be if I had to run around the goddamn Black Shroud looking for Nine Ivies/Treespeak/Hyrstmill and ran into Twin Leaves or Sorrel Haven because I didn't have a map telling me where the hell I'm supposed to go. Most people would likely just get friends who explored to teleport them to all the aethergates anyways.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    Gramul's Avatar
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    Eisen Gramul
    World
    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    ಠ_ಠ what



    It's Grimrock.

    Also I cannot tell you how pissed I would be if I had to run around the goddamn Black Shroud looking for Nine Ivies/Treespeak/Hyrstmill and ran into Twin Leaves or Sorrel Haven because I didn't have a map telling me where the hell I'm supposed to go. Most people would likely just get friends who explored to teleport them to all the aethergates anyways.
    Thanks for the correction on the typo.

    And personally, I'd be fine with no map if the terain wasn't the same bloby cluttered mess. I can get around in real life without maps just fine based on landmarks and buildings.
    With Grimrock and early games, there's at least a grid system for the samey walls and corodors you can track.

    Games like the Original Legend of Zelda, Y's, and Metroid 1 where a blast for me.
    (2)