How do you guys feel about a mmo being on rails?
"making sure players know where to go and what activities are there to do once they enter a new map."
How do you guys feel about a mmo being on rails?
"making sure players know where to go and what activities are there to do once they enter a new map."
Boring.
Then again, I'm the type that likes to find things on his own.
I'll wait and see.
I don't want a game on rails. I won't play a game on rails for long, IMO...
But I do think XI did a bad job at giving people some direction (I.E. having to search websites to find out where the ??? was to click for the next CoP mission because the game told you nothing).
Helpful advice is completely okay. Tips and whatnot are fine and I encourage that completely.
However, I do not need my hand held. I can figure stuff out on my own. I'm not a second grader.
Rokien: "How many of you like eating poop?"
Everyone: "We don't like poop and would never eat it."
Rokien: "Ah-hah! See? SEE?? You guys proved my point! FFXIV is poop. You all hate it. See what I did there?"
/thread
Seriously dude it's like you think the devs are retarded.
Do you Seriously think they are going to make it an MMO on rails?
What this says is that they are going to make things more clear as to what you should be doing as apposed to how it is now that you just jump in and don't know what the F--- to do.
I just like MMO's to allow lots of freedom that results in unexpected and (even) unintended consequences. It gives games replay value. It's much easier to get burned out on a game that's on rails (or content on rails, Aurum Vale, Cutters, etc) than a game that simply gives you a world with a few rules (like gravity!) and then lets the chips fall where they may.
This game is already on rails. We have a journal and map showing the very spot to go. Can it get any easier?
A good balance between directed and freeform content, would be best. Especially when the directed content merely nudges you in the direction of more content, and does so in multiple directions.
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