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  1. #61
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I enjoy most of the mob sizes now, as others have mentioned, the detail of the models is really a thing to be shown off. I do agree though, that toads and other large mobs need to be brought back down, they were already pretty huge to begin with. Unless they allowed us to zoom further out, but then, we'd be having problems in dungeons like Tam Tara Deepcroft, so...scratch that idea. Smaller toads, and gnats...creepy gnats...
    (1)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  2. #62
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    thing is nakamiie they didn't just up size every thing. In fact they made some mobs smaller. Granted the only examples i can give are Mitelings and Swarms.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #63
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I never liked the mob size increase. Some mobs just look ridiculous now. In my mind, the problem wasn't that ladybugs were too hard to target because of their size. It was the fact we were/are fighting ladybugs to begin with. I mean really... ladybugs?

  4. #64
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    yea but those are some nasty ladybugs lol
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #65
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nakiamiie View Post
    I do agree that it is better for many monsters, however, why is there no more small monsters? Everything is bigger than me now (Lalafell), it was also fun to lower ranked monsters be very small. What I am saying is: I'd like to see BOTH very big and very small monsters, not only big monsters.
    http://i905.photobucket.com/albums/a...1302227600.jpg

    This miteling is small, your argument is invalid (That was taken today)

    In all seriousness though, I agree there should be diversity in size. Not everything needs to be the size of a large dog minimum.
    (1)

  6. #66
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    thing is nakamiie they didn't just up size every thing. In fact they made some mobs smaller. Granted the only examples i can give are Mitelings and Swarms.
    Thank you for pointing that out, I'm glad they did make some monsters smaller.

    http://i905.photobucket.com/albums/a...1302227600.jpg

    This miteling is small, your argument is invalid (That was taken today)

    In all seriousness though, I agree there should be diversity in size. Not everything needs to be the size of a large dog minimum.
    Like I said, I just logged in today and from what I saw, it was terrifying, haha.
    Hopefully, I'll be able to see small monsters soon too. (The big roseling are Lalafell eaters now, haha, I like that)

    Yes, like you said, the minimum size shouldn't the size of a large dog.
    And the problem of hitting small monsters is a targeting problem, not a monster size problem. Just make a circle fading through mobs to see the monster you are targetting when there is an army of them, problem solved.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #67
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    I really like the new sizes. Although I may agree on the toads being extremely huge, all the others seem fine to me.
    They look angry and scary now. Like the gnats.. urgh XD
    (0)

  8. #68
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    they feed the rats with something, they got really big
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  9. #69
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I don't think the marmots got that big. They're still pretty small at the end of the day. Big enough to see the details, but small enough to not take the attention off the truly large monsters.

    Even if some adjustments might be beneficial, looking at the big picture it was a good change. And the best of all, it was probably not that hard to implement but the benefits are clear. Hopefully the same happens with the battle effects. Even if they can't overhaul everything at once, the next best thing is to make smaller fixes that make as much difference as possible.
    (0)

  10. #70
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    I don't think the marmots got that big. They're still pretty small at the end of the day. Big enough to see the details, but small enough to not take the attention off the truly large monsters.
    in the low level area maybe.
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

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