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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019

    Letter from Producer (4/14/11)

    Letter from the Producer, VIII (04/14/2011)
    Well, I don’t take ill very often, but last week I was sidelined with a pretty nasty fever. Maybe the breakneck speed and hectic schedule we’ve been keeping since the end of last year finally caught up with me.
    But I’m all good now, and back in action with the dev and ops teams.

    In my last letter, I touched on the upcoming holiday event, but it looks like there have been some misunderstandings popping up, so today I’d like to talk a bit about the development team and its workflow.

    The dev team is actually split up into a bunch of smaller teams, each dedicated to a certain facet of the game. Off the top of my head, there’s the scenario team, the world settings team (including seasonal events), the item team, the crafting and gathering team, the battle team, the level design team, the art team, the character team, the BG team, the UI team, and so on and so forth. Each team focuses on certain game content or a particular system, and all teams’ tasks are ongoing simultaneously. There are VFX, animation, and cutscenes as well, so quite a few teams. Within each, there are staff members whose job it is to carry out the tasks of each patch, and others who focus on the large-scale elements and core of the game.

    When deciding what goes in a patch, we meld together my raw ideas with the team leaders’ proposals and move forward from there, checking up on the status on a daily basis.

    So in my last letter when I announced we’d be prioritizing the upcoming seasonal event in 1.17, it didn’t clandestinely imply we’d be halting other tasks in other areas. No need for worry there. Some players are also voicing concern over the difference between patch content and the more fundamental changes planned. The latter, such as overhauling the battle system, are planned for the long-term and don’t coincide with the pace of our regular patches. They are designed in parallel with other large-scale changes, such as new events or UI revamps, and we only begin testing their implementation after careful consideration of both specs and cost. This is why the whole process takes time. Of course, that isn’t to say we don’t want you to see any visible changes during this period. We are implementing the things that can be implemented, and can be done so quickly. I hope I can squash these and any further misconceptions in future letters and forum posts.

    To sum up, we’re updating those aspects of the game whose priority is high, and which can be updated relatively easily, while more radical and profound changes, such as those revolving around latency, auto-attack, battle, the Armoury system, the job system, dungeons, movement, modes of transport—these are currently under development on their own, completely independent schedules.

    That’s the first time I dropped word of the new job system, isn’t it? Just sayin’. (Eaaasy, I’ll be posting about it on the forums soon enough.)

    Well, there are still a lot of problems that need solving, but for now I hope you can all just look forward to the forthcoming egg hu— Errr, egg-themed festivities.

    Last up for today, the release of the Lodestone page detailing the Grand Companies of Eorzea was delayed a bit due to the earthquake, but will be up tomorrow. Under the direction of Akihiko Yoshida (no relation), the art team has done an amazing job, as always. The Grand Companies will do the nations of Limsa Lominsa, Gridania, and Ul’dah justice as their stalwart representatives, and related content such as quests will begin to go live in patch 1.17. We’ll also be seeing the rulers of each of the companies come forth. A historic set of events is primed to take place in Eorzea, so be sure to keep a sharp eye out!

    The Grand Companies of Eorzea page on the Lodestone will be updated and expanded regularly as game content is developed, so be sure to check it out from time to time!

    That’s all for this letter. See you next time and/or on the forums, k? Laters.
    So we got our new letter up, not alot of info in it, but enough to talk about it of course.

  2. #2
    Player
    Reddrag's Avatar
    Join Date
    Apr 2011
    Posts
    12
    Character
    Eris Redd
    World
    Goblin
    Main Class
    Gladiator Lv 60
    To sum up, we’re updating those aspects of the game whose priority is high, and which can be updated relatively easily, while more radical and profound changes, such as those revolving around latency, auto-attack, battle, the Armoury system, the job system, dungeons, movement, modes of transport—these are currently under development on their own, completely independent schedules.

    That’s the first time I dropped word of the new job system, isn’t it? Just sayin’. (Eaaasy, I’ll be posting about it on the forums soon enough.)
    Now im excited for this game
    (0)

  3. #3
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I want job system / battle overhaul now so I don't feel like I'm wasting time fighting / leveling up in the current game...!

    info plox!
    (0)
    "Us heroes, we have so much to do."

  4. #4
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I wander when he'll stop saying "soon enough" >.>

    Everyone understands that the development of class system, battle system, armory system, craft system, now the job system and whatever takes time but hell tell us something! Stop teasing us please >.>
    (1)

  5. #5
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Omg best letter from the producer yet. He explained so much that a lot of people were fighting about. Wooooot! I'm gonna jump on for some seasonal activities
    (1)

  6. #6
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    non-italic version:

    Letter from the Producer, VIII (04/14/2011)
    Well, I don’t take ill very often, but last week I was sidelined with a pretty nasty fever. Maybe the breakneck speed and hectic schedule we’ve been keeping since the end of last year finally caught up with me.
    But I’m all good now, and back in action with the dev and ops teams.

    In my last letter, I touched on the upcoming holiday event, but it looks like there have been some misunderstandings popping up, so today I’d like to talk a bit about the development team and its workflow.

    The dev team is actually split up into a bunch of smaller teams, each dedicated to a certain facet of the game. Off the top of my head, there’s the scenario team, the world settings team (including seasonal events), the item team, the crafting and gathering team, the battle team, the level design team, the art team, the character team, the BG team, the UI team, and so on and so forth. Each team focuses on certain game content or a particular system, and all teams’ tasks are ongoing simultaneously. There are VFX, animation, and cutscenes as well, so quite a few teams. Within each, there are staff members whose job it is to carry out the tasks of each patch, and others who focus on the large-scale elements and core of the game.

    When deciding what goes in a patch, we meld together my raw ideas with the team leaders’ proposals and move forward from there, checking up on the status on a daily basis.

    So in my last letter when I announced we’d be prioritizing the upcoming seasonal event in 1.17, it didn’t clandestinely imply we’d be halting other tasks in other areas. No need for worry there. Some players are also voicing concern over the difference between patch content and the more fundamental changes planned. The latter, such as overhauling the battle system, are planned for the long-term and don’t coincide with the pace of our regular patches. They are designed in parallel with other large-scale changes, such as new events or UI revamps, and we only begin testing their implementation after careful consideration of both specs and cost. This is why the whole process takes time. Of course, that isn’t to say we don’t want you to see any visible changes during this period. We are implementing the things that can be implemented, and can be done so quickly. I hope I can squash these and any further misconceptions in future letters and forum posts.

    To sum up, we’re updating those aspects of the game whose priority is high, and which can be updated relatively easily, while more radical and profound changes, such as those revolving around latency, auto-attack, battle, the Armoury system, the job system, dungeons, movement, modes of transport—these are currently under development on their own, completely independent schedules.

    That’s the first time I dropped word of the new job system, isn’t it? Just sayin’. (Eaaasy, I’ll be posting about it on the forums soon enough.)

    Well, there are still a lot of problems that need solving, but for now I hope you can all just look forward to the forthcoming egg hu— Errr, egg-themed festivities.

    Last up for today, the release of the Lodestone page detailing the Grand Companies of Eorzea was delayed a bit due to the earthquake, but will be up tomorrow. Under the direction of Akihiko Yoshida (no relation), the art team has done an amazing job, as always. The Grand Companies will do the nations of Limsa Lominsa, Gridania, and Ul’dah justice as their stalwart representatives, and related content such as quests will begin to go live in patch 1.17. We’ll also be seeing the rulers of each of the companies come forth. A historic set of events is primed to take place in Eorzea, so be sure to keep a sharp eye out!

    The Grand Companies of Eorzea page on the Lodestone will be updated and expanded regularly as game content is developed, so be sure to check it out from time to time!

    That’s all for this letter. See you next time and/or on the forums, k? Laters.
    (0)

  7. #7
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Glad to see pretty much all I've written about the functioning of teamwork and synergy in game development confirmed by Yoshida himself. Maybe some of the people that feel the need to bash a team over things they simply don't know, will believe at least him.

    Wait. I'm probably hoping too much here.

    Anyway, back on topic. Can't wait to see the companies page on the lodestone. My curiosity is definitely piqued now.

    Mind you, I'm quite sure that someone will come out defining 1.17 a "lolpatch" or some other ridiculous definition on that tone no matter what it entails.

    Quote Originally Posted by snowstriker View Post
    I want job system / battle overhaul now so I don't feel like I'm wasting time fighting / leveling up in the current game...!
    is any part of "the process takes time" somehow unclear?
    (4)
    Last edited by Abriael; 04-14-2011 at 01:50 AM.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    So tomorrow we get info about Companies. That will help define what they are and speculations as well. So it seems like this " To sum up, we’re updating those aspects of the game whose priority is high, and which can be updated relatively easily, while more radical and profound changes, such as those revolving around latency, auto-attack, battle, the Armoury system, the job system, dungeons, movement, modes of transport—these are currently under development on their own, completely independent schedules." we shouldn't be exspecting any time soon.

    Also are we actually getting Company quest in tomorrow's update? " The Grand Companies will do the nations of Limsa Lominsa, Gridania, and Ul’dah justice as their stalwart representatives, and related content such as quests will begin to go live in patch 1.17. "
    THAT WOULD BE A YES!!!!

    Over all good info on what their doing and not rushing the actuall core mechanics of the game.
    (0)
    Last edited by Frebaut; 04-14-2011 at 01:50 AM.

  9. #9
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Wow...that last paragraph kinda changed everything I thought I knew about companies...so we're finally gonna be able to show some patriotism for our chosen nations? Awesome!
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Frebaut View Post
    So tomorrow we get info about Companies. That will help define what they are and pseculations as well. So it seems like this " To sum up, we’re updating those aspects of the game whose priority is high, and which can be updated relatively easily, while more radical and profound changes, such as those revolving around latency, auto-attack, battle, the Armoury system, the job system, dungeons, movement, modes of transport—these are currently under development on their own, completely independent schedules." we shouldn't be exspecting any time soon.

    Also are we actually getting Company quest in tomorrow's update? " The Grand Companies will do the nations of Limsa Lominsa, Gridania, and Ul’dah justice as their stalwart representatives, and related content such as quests will begin to go live in patch 1.17. "
    THAT WOULD BE A YES!!!!

    Over all good info on what their doing and not rushing the actuall core mechanics of the game.
    we will know tomorow for sure
    what i read it as, is that we will get quests to introduce us to them(but perhaps get the companies themselves at a later date)

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