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  1. #151
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JackDaniels View Post
    . . .

    saw this one coming. . .

    pvp balance. . .



    Double slap in the face for investing 3million into a Double crit meld darksteel hauby

    Three million? That's all? You got off lucky. Double Meld darksteel goes for 30 million on Excaibur.

    Let alone double meld of a proper stat for body like Piety. (Unless you're caping Piety already.)
    (1)

  2. #152
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Hyrist View Post
    Three million? That's all? You got off lucky. Double Meld darksteel goes for 30 million on Excaibur.

    Let alone double meld of a proper stat for body like Piety. (Unless you're caping Piety already.)
    idr what my crit is @ but I think its close to +180. AF paladins cant keep hate even when I don't use WS lol.

    edit:
    to reiterate: pie is overrated
    (0)
    Last edited by JackDaniels; 07-29-2012 at 12:32 AM.

  3. #153
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Most Paladins can't keep hate of me period.

    Two paths to similar results I suppose. I prefer to push my stats to cap before going crit. It balances out the whole of my damage rather than going for BNS.

    That, and if I want Crit gear, I'll just buy my GC Sanction body +120 Crit-Att on the body piece alone with sanction, as well as 10 Piety and 10 STR.

    I'm a bit nervous as to what the stat changes will do to gear builds. Granted I like a bit of variety, I just don't want it such that there's no point in making or hunting down gear.

    Quote Originally Posted by JackDaniels View Post
    to reiterate: pie is underrated
    Fixed that for you.
    (0)
    Last edited by Hyrist; 07-29-2012 at 05:30 AM.

  4. #154
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I don't mind that the stats look high, I mean as long as the balance is there. I would however like to see a comeback of dex = acc, str = atk, and so on from ffxi this would increase the valve of those types of rings and a goldsmiths valve... You can barely get a DEX ring to move anymore.
    (0)

  5. #155
    Quote Originally Posted by Duelle View Post
    It does determine how much you and the mob are affected by level correction, though. If all your endgame raids are gonna have mobs between 0-3 levels higher than your current level cap, you can plausibly have stat caps to work towards. Which affects DPS and tanks directly.

    +5 Accuracy was also stupidly rare and expensive as such. I don't want to go back to that era again.
    You're already living in that era in XIV terms, especially if you happen to land on active server.
    (0)

  6. #156
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Jynx View Post
    Mainly because a monsters level does not purely dictate it's stats.
    It does dictate stats to a degree and that doesn't really matter anyways. I want to see how much evasion I have, their are other ways to they could go about it as well. Heck I wouldn't mind a rough guess estimate of what it would be and it even say so, statistics may vary. If just about every other game can pull it off then I see no reason why they cannot do that for us in 2.0.
    (1)

  7. #157
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I just wanted to add again...

    Anything that is implemented that is not naturally intuitive and requires either testing or a comment from a developer or community rep to either reveal or understand the actual nature behind a certain attribute is a failure on part of the game designers.

    The Attributes are very core to the game. You have a LOT of freedom to change these attributes; but, because of their core nature, everything else is balanced around them as well. Obviously any changes to these attributes requires changes to the rest of the game as well.

    My advice to the developers is to make a serious pass at the attributes themselves, then make changes to everything else. The important part is to make your pass at the attributes a singular one that has some sense and reason involved, so that you will never need to go back and add new attributes or revise them in anyway.

    The most important parts to include are:
    Making sure attributes scale such that the gains from each additional point results in even more gains. Increasing Returns instead of Diminishing Returns. ( More technically, if you were to graph the function of Output of any activity and a scale of the associated attribute and take the derivative with respect to the attribute, it would be positive and greater than 1.)

    Also making sure there are no artificial caps involved with certain attributes by either actual caps or diminishing returns, as these are unintuitive and completely unknown without wasting time both acquiring the gil to test and in performing the actual tests themselves. I'd also like to add that these caps do NOT introduce gear options it simply forces the use of multiple types of attributes and eliminates personal preference completely. We should be given a range of useful stats to choose from, and based on personal preference, gear our characters accodingly. There is no choice between attributes at all in this game, unless you are choosing to be a poor player or are simply ignorant. Remove the caps and balance the attributes to introduce choice.

    The fact that Square Enix might actually go in the opposite direction, in my opinion, demonstrates complete incompetence, or an unwillingness to take the time necessary to do it right.
    (3)

  8. #158
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    This really doesnt suprise me. In the past they have talked plenty about having diminishig returns. So if you up the effectiveness of non-armor stats (like the bonus stats) then it makes it where you start entering into diminishing returns sooner. So Im not sure its a nerf so much as a raising of the natural base stats, which would make you hit diminishing returns quicker. However, this doesnt mean that they arent also adjusting the point and ranges at which you hit diminishing returns.

    I think as some one else said its probably to help balance for PvP for one. Also, Yoshi-P did recently say (interview or letter cant remember) he wanted battle content to have a 50:50 ratio of skill vs gear. And now we read a 1:1 ratio for player stats vs armor/materia stats. So seems to me they are trying to make it more balanced for casual players. If you want to work your ass off and get major stat boosts, nothing will stop you. However, this doesnt mean a skilled player cant murder you in PvP. Though it does indicate that it will be easier to reach stat caps on primary/secondary stats. On the other hand, if thats true that also gives more dedicated players room to increase other stats as well: Imagine a warrior with capped str/vit, and acc, but still has room for a shit ton of def/HPs. Where as a more casual player would have to choose one or the other.

    As to evasion, I do agree that they should show evasion as a stat. However I will not agree that adding eva does not work on bosses. Maybe not all bosses, but when I gear up for Coincounter I use a very high HP pool, +46 eva and +40 parry on my warrior to straight tank (no moving out of the way of 100 ton). If you use Foresight or Featherfoot in conjunction with these abilities you have a great chance to avoid the damage. For the times I do get hit I have the high HP pool. However, this usually is not a problem. Because as long as the slugs are taken care of I will dodge or parry most hits and redirect/reduce anything else with Vengeance/sentinel/rampart. Using this method with Foresight or Featherfoot, parry seems to work about 99%(and in most cases parry reduces all or most of the damage) of the time and evade will work about 70% of the time. Then of course there is also the random evades or parries. So parry and dodge stats both seems to work, but mainly with increased performance in Foresight or Featherfoot than stand alone. Also just to be clear, I dont think this will work for every NM, becuase I think 100-ton is just a powerful yet inaccurate attack. This also makes me think m.eva would work in a lot of cases if there were an ability that could be used with it like Foresight or Featherfoot .
    (0)

  9. #159
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    My positive outlook on this is that it simply means we will have higher base stats, stats such that people will cap/be near cap stats for AH/Ifrit weapons while wearing AF or easily acquired gear.

    In order to cap Garuda+, melds or raid gear will still be required, but in a lesser extent than before.

    Negative and likely outlook is that SE has learned nothing and feels the mystery stats and damage formulas is the way to go, stats will have little impact from gear making raids/loot acquisition irrelevant. Diminished returns, stat caps, damage caps in the name of balanced PVP is a terrible way to go.
    (1)

  10. #160
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Churchill View Post
    My positive outlook on this is that it simply means we will have higher base stats, stats such that people will cap/be near cap stats for AH/Ifrit weapons while wearing AF or easily acquired gear.

    In order to cap Garuda+, melds or raid gear will still be required, but in a lesser extent than before.

    Negative and likely outlook is that SE has learned nothing and feels the mystery stats and damage formulas is the way to go, stats will have little impact from gear making raids/loot acquisition irrelevant. Diminished returns, stat caps, damage caps in the name of balanced PVP is a terrible way to go.
    I mostly agree with your positive outlook....................
    but do fear the negative outlook could be right lol
    (1)

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