Quote Originally Posted by LaymanX View Post
To be honest I've never been a fan of the "I'll take all the hits because all the other classes can't" style of tank in the first place.
How it should work is, instead of tanks focusing on skills that direct all damage to them so the other players have nothing to worry about, they should mostly have skills that mitigate the damage the other players will take when they do get attacked. It's fine if the tank class has some skills that force the enemy to attack them but it shouldn't be based around it.

In other words enmity should essentially be abolished. That was part of the challenge of most of the other FF games: Sometimes party members you don't want to get attacked would get attacked.
-.- , soo you want the party to essentially play hot potato with the boss? /facepalm. SOOOOO many things wrong with that idea, but its ok , maybe you can create a game in wich the party aspect supports that Idea, but as far as final fantasy gose , the party aspect as followed a relativly same pattern , you have a healer , a tank and a dd , each plays a vital role, the tank's role is to focus damage to itself, enmity is simply a tool to mesure how much of the mob's focus you have. If there was a way to lock in enmity, about 1/3 of the issues tanks have would go away lol.