Quote Originally Posted by HoolieWho View Post
I like having a trade-off between hate generation and survivability.

Unrelated, but I wish VIT/DEX or maybe VIT/MND were the primary/secondary damage stats for GLA/PLD instead of STR/MND.
And yet no such trade-off really exists. In fact the game's environment doesn't even allow for a tradeoff as the way to allow a party to function at its maximum ceiling is for the tank to generate the most amount of enmity possible. Without enmity bonuses, dps jobs would not be able to push huge numbers safely. For example, and this is not a plug, I have full HDL and enmity accessories. I can keep hate on Garuda while the BLMs push her to 25% in phase I very quickly. The BLMs in my LS primarily have 2-3 melded top-tier gear and they know their spell rotations incredibly well. They ride the bottom-middle edge of RED enmity throughout the this time, but if my cycle is 100% dead-on, they never pull hate and output massive damage. Other tanks in the LS are just as skilled but do not have full HDL and the same situation is not possible. BLMs have to slow way down to compensate for this.

Hate generation is key to everything tank-wise. Have more enmity allows party to kill faster. Killing faster reduces damage taken over time. Reducing damage over time allows your WHMs to nuke and doing that allows you to kill faster. It is all tied in and survivibility plays almost no pertinent role in the equation. Dodge mechanics on bosses is what brings survivibility into the formula, but its opposition is tank damage output, but hate generation. Can't do damage if running from bosses/avoiding abilities.

In agreement, I too think VIT should be part of the GLA/PLD formula, but I'd take MND somewhere in there I guess.