Dont bother Grey, he even justified his reasoning if a DD pulls hate bc apparently they are proving a point not bc hes terrible at holding hate.
Dont bother Grey, he even justified his reasoning if a DD pulls hate bc apparently they are proving a point not bc hes terrible at holding hate.
Yeah I skipped over that part because it was too much to handle. Guess we wait for the "LOL u guyz are bad" post.
Anyhow, to sorta clarify what I posted above. There isn't a straight trade-off, but when I think more on it, that's not entirely true. HDL has a ton of VIT and HP but it isn't the best gear for damage mitigation (obviously). It shines quite a bit on WAR tank since it supports its damage model, but STR takes a huge dive there. It supports PLD's hate generation and gives it nice chunk of HP as well (easy to hit 4k with it). The problem I was highlighting is that what you "lose" by wearing HDL is still lessened by what you gain in enmity and the ability to keep hate from melee performing at upwards 160-170dps on bosses. Without all that enmity, that is seriously impossible.
Last edited by GreyJorildyn; 07-06-2012 at 04:44 PM.
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I know how the Enmity stat works. It's percentage based and thus makes tank hate from damage scale somewhat better than it would if it were a fixed increase, however, since tank damage doesn't really scale, the only option you have left is to increase your hate multiplier by stacking more and more +Enmity.There is nothing weird about double melding tier 4 materia, but it's random with a low success rate and enmity materia tier 4 it's hugely expensive. Not everyone have the resources or the will to try that way. And for god's sake, i already said enmity+ is a percetual gain not linear, after you stacked some you don't need more, much less 150 <_< and many people already said you stack enmity only in slots where hp can't be stacked
If you're so unwilling to listen someone else different from you, i'm done. I've said everything i could say, but i don't see any change
Here's a theoretical situation that demonstrates why you're wrong:
A tank in tier 1 gear outputs X DPS (damage/s) and his 100 +Enmity multiplies the hate from this to 1.1X HPS (hate/s).
A DD in tier 1 gear outputs 3X DPS.
Some successful raiding allows both the tank and the DD to reach tier 2 gear, so the values are now the following:
Tank in tier 2 gear outputs 1.1X DPS (a 10% increase), he is more durable but his +Enmity remains at 100, so his new HPS value is only 10% higher at 1.21X.
Meanwhile the DD, now in tier 2, probably enjoyed a much greater damage boost and went up to, let's say 4X DPS, a whopping 33,33% increase. In this scenario the damage output of the DD simply scales up much faster than the tank's hate generation.
Also, you definitely do stack +Enmity where HP can be stacked, as demonstrated by my earlier post.
You shouldn't be comparing HDL to other currently available gear, however, but to hypotethical gear that could exist if +Enmity was not a thing. In a world where the game mechanical role of +Enmity (scaling hate generation) is instead performed by a formula based on defensive stats, HDL would by far offer the greatest damage mitigation as no stat budget would be "wasted" on +Enmity.Anyhow, to sorta clarify what I posted above. There isn't a straight trade-off, but when I think more on it, that's not entirely true. HDL has a ton of VIT and HP but it isn't the best gear for damage mitigation (obviously). It shines quite a bit on WAR tank since it supports its damage model, but STR takes a huge dive there. It supports PLD's hate generation and gives it nice chunk of HP as well (easy to hit 4k with it). The problem I was highlighting is that what you "lose" by wearing HDL is still lessened by what you gain in enmity and the ability to keep hate from melee performing at upwards 160-170dps on bosses. Without all that enmity, that is seriously impossible.
Last edited by Frein; 07-06-2012 at 08:43 PM.
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