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  1. #1
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    Join Date
    Mar 2011
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    インドネシア語
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    2,251
    Dont bother Grey, he even justified his reasoning if a DD pulls hate bc apparently they are proving a point not bc hes terrible at holding hate.
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  2. #2
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chardrizard View Post
    Dont bother Grey, he even justified his reasoning if a DD pulls hate bc apparently they are proving a point not bc hes terrible at holding hate.
    Yeah I skipped over that part because it was too much to handle. Guess we wait for the "LOL u guyz are bad" post.

    Anyhow, to sorta clarify what I posted above. There isn't a straight trade-off, but when I think more on it, that's not entirely true. HDL has a ton of VIT and HP but it isn't the best gear for damage mitigation (obviously). It shines quite a bit on WAR tank since it supports its damage model, but STR takes a huge dive there. It supports PLD's hate generation and gives it nice chunk of HP as well (easy to hit 4k with it). The problem I was highlighting is that what you "lose" by wearing HDL is still lessened by what you gain in enmity and the ability to keep hate from melee performing at upwards 160-170dps on bosses. Without all that enmity, that is seriously impossible.
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    Last edited by GreyJorildyn; 07-06-2012 at 04:44 PM.
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  3. #3
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    There is nothing weird about double melding tier 4 materia, but it's random with a low success rate and enmity materia tier 4 it's hugely expensive. Not everyone have the resources or the will to try that way. And for god's sake, i already said enmity+ is a percetual gain not linear, after you stacked some you don't need more, much less 150 <_< and many people already said you stack enmity only in slots where hp can't be stacked
    If you're so unwilling to listen someone else different from you, i'm done. I've said everything i could say, but i don't see any change
    I know how the Enmity stat works. It's percentage based and thus makes tank hate from damage scale somewhat better than it would if it were a fixed increase, however, since tank damage doesn't really scale, the only option you have left is to increase your hate multiplier by stacking more and more +Enmity.

    Here's a theoretical situation that demonstrates why you're wrong:

    A tank in tier 1 gear outputs X DPS (damage/s) and his 100 +Enmity multiplies the hate from this to 1.1X HPS (hate/s).

    A DD in tier 1 gear outputs 3X DPS.

    Some successful raiding allows both the tank and the DD to reach tier 2 gear, so the values are now the following:

    Tank in tier 2 gear outputs 1.1X DPS (a 10% increase), he is more durable but his +Enmity remains at 100, so his new HPS value is only 10% higher at 1.21X.

    Meanwhile the DD, now in tier 2, probably enjoyed a much greater damage boost and went up to, let's say 4X DPS, a whopping 33,33% increase. In this scenario the damage output of the DD simply scales up much faster than the tank's hate generation.

    Also, you definitely do stack +Enmity where HP can be stacked, as demonstrated by my earlier post.

    Quote Originally Posted by GreyJorildyn View Post
    Anyhow, to sorta clarify what I posted above. There isn't a straight trade-off, but when I think more on it, that's not entirely true. HDL has a ton of VIT and HP but it isn't the best gear for damage mitigation (obviously). It shines quite a bit on WAR tank since it supports its damage model, but STR takes a huge dive there. It supports PLD's hate generation and gives it nice chunk of HP as well (easy to hit 4k with it). The problem I was highlighting is that what you "lose" by wearing HDL is still lessened by what you gain in enmity and the ability to keep hate from melee performing at upwards 160-170dps on bosses. Without all that enmity, that is seriously impossible.
    You shouldn't be comparing HDL to other currently available gear, however, but to hypotethical gear that could exist if +Enmity was not a thing. In a world where the game mechanical role of +Enmity (scaling hate generation) is instead performed by a formula based on defensive stats, HDL would by far offer the greatest damage mitigation as no stat budget would be "wasted" on +Enmity.
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    Last edited by Frein; 07-06-2012 at 08:43 PM.