Page 17 of 18 FirstFirst ... 7 15 16 17 18 LastLast
Results 161 to 170 of 174
  1. #161
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by gifthorse View Post
    Also.



    You still have travel to places the first time. An aggro indicator removes this "first time" experience for people by depriving them of the sense of wonder.

    Further to the point, with the lack of content in FFXIV, such as transportation options, having no teleportation would have been an absolute disaster.



    If it's so hard to die, then why do you even need an aggro indicator? Having monsters on a short leash is much more natural than throwing a glowing red orb in your face. But I guess some people just dont have taste, no?



    There are many points of interest in Eorzea however repetetive the landscapes are for the most part.

    And this is more of an issue to do with lack of content (such as more zones and ishguard) than of catering to carebears.



    As mentioned, this is FFXIV's downfall, so I dont know why you're encouraging more of the same.
    You said aggro icons are a bad indication about where the game is heading. I told you the game has been in that direction since its conception.

    No need to break down the reply like I'm even taking a side, or like the things I told you have something to do with aggro icons. This game was not made for the adventuring experience we all yearn, and you'd have to be pretty thick to argue otherwise with all of the systems there are in place.

    And since you need me to say this loud and clear: I do not care. I do not think this is a good thing, nor a bad thing. I'm just saying you're 6 months, if not 1 year late to complain about the game's direction.

    The complaint about the icons taking away something that has never been there just sounds really dumb at this point.
    (1)
    Last edited by solracht; 04-08-2011 at 01:33 AM.

  2. #162
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    279
    Quote Originally Posted by Arcell View Post
    .....With aggro indicator: They avoid the monster.

    Oh man, there was SO much immersion and adventure in that first example!
    That made me lol hard.
    (0)

  3. #163
    Player
    Join Date
    Mar 2011
    Posts
    514
    I'm sorry but there is zero immersion in FFXIV. Aggro icons floating above all of the enemies' heads puts immersion into the negative zone - same with everybody being able to teleport anywhere at any time, and for no apparent reason. 12 days, yoshida san.
    (2)

  4. #164
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by BelgianRofl View Post
    I'm sorry but there is zero immersion in FFXIV. Aggro icons floating above all of the enemies' heads puts immersion into the negative zone - same with everybody being able to teleport anywhere at any time, and for no apparent reason. 12 days, yoshida san.
    Nothing important happens in 12 days.
    (1)

  5. #165
    Player

    Join Date
    Mar 2011
    Posts
    307
    Quote Originally Posted by Jennestia View Post
    Nothing important happens in 12 days.
    We getting 1.17 within 12 days?
    (0)

  6. #166
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    There is zero immersion if you are not playing the game for fun.
    (1)

  7. #167
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jibe View Post
    We getting 1.17 within 12 days?
    He's referring to offline games mainly with that date, we should be getting 1.17 sooner than that, or at least a part of it.
    (2)

  8. #168
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by yukikaze_yanagi View Post
    actually this comic explain all:
    http://666kb.com/i/bq7knfluja6gitciu.jpg
    it means: every of us played ffxi (the majority at least) and feel extasiated by it, but time and experience pass. The first time have always something better, since mementos made it. you can't re-create that magic in no way
    Yuki, I'm still like the first pic of that comic, I hardly go to the wiki. I admire everything about a video game. I like to create my own experiences, and I now have memories(fun ones) on ffxiv. That comic says nothing on how we play now. Thats just how YOU play, not all of us.
    (0)

  9. #169
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Solracht, your sig is so full of win I don't think there are words to describe it.
    (0)

  10. #170
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Let me open with this: I really dislike the current direction of FFXIV.

    While I'm not adverse to making the game accessible, it has to be balanced with a sense of adventure, danger, and progress. The current development goals feel more like they're designed soley to draw in more of the standard MMO crowds at the cost of their core demographic: Final Fantasy fans.

    Aggro icons - completely unnecessary. If you're not sure it won't attack you, you stay out of its way. If it's large, scaly, and looks like it eats creatures larger than you for its meals, you whimper and run away with your tail between your legs. There is no sense of adventure when the game leaves no mysteries for you.

    Auto-attack - I've never been more disappointed in this game's development team than when they announced that the new battle system was reliant on this. How many single player games do you play that use this feature? Even if your a fairly hardcore gamer, the answer is going to be 'not many'. There's a reason for that.

    Auction Houses - I honestly wouldn't mind an AH IF it were implemented correctly, like the system in this thread. But not the standard convention, which is nothing more than a glorified master NPC merchant. The market wards in their current form work really well.

    Jumping - Jumping can be a feature, or it can be an eyesore. Given what we've been told so far, this is one of the few things that I think Yoshi may implement well.

    Meanwhile, while they're busy trying to cater to all of these requests, the one thing the game needs more than anything else is absent - content. It doesn't matter how well your game's design is, how fluid the battle system is, how streamlined the market and social systems are. If there's nothing to DO, people aren't going to stay.
    (2)

Page 17 of 18 FirstFirst ... 7 15 16 17 18 LastLast