This is a repost of a topic from the general discussion forum from here
Let me open this by acknowledging that there have been several (and some long) discussions regarding auction house vs. market wards. My purpose here is NOT to re-open this same debate, but to make a proposal for an auction house that would complement and supplement the existing market areas (acknowledging that improvements will likely be made).
Regarding the roles that an auction house and market areas would fill, I make the following general suggestion:
1) The market area system fulfills the role of selling commodity goods -- that is, goods that are sold in (relative) quantity, and for which prices are relatively well known.
2) An auction house system would fulfill the role of selling specialty, rare, and/or unique items -- that is, goods that appear rarely, and for which appropriate prices are difficult to determine.
I'm deliberately avoiding discussion of how market areas should be changed/modified (and hope that others will not hijack this thread to that end), and will instead focus upon possible features of such an auction house system, and my rationale for the features I am proposing.
Auction House features:
a) The auction house is for auctions only.
There is no option to list an item with a "buy it now" price. Since the auction house is for items whose price is difficult to determine, true auctions are the rule. If a price is known, the item can be sold via the current market ward system. Bidding is 'open', in that the current bid price is known to potential buyers. To mitigate sniping, upon a new bid being received, the auction duration is reset to end no less than one day after the new bid is placed. To allow the auction to close, and encourage bidding, the seller can choose to end the auction and accept the current bid.
b) Auction listing costs are high.
I propose something like a 100k gil listing fee, along with a 10% tax commission. This prevents the auction house from becoming a duplication of the market areas. Ideally the items listed via auction will be limited in number, and of high value. The high cost provides incentive for players to continue to use the existing market areas for the tax advantages, as well as avoiding the listing fee. In addition, the cost provides a gil sink associated with high end items.
c) Auctions are common across all three cities
The purpose of selling an item in the auction house is to achieve maximum visibility, so auction houses locations will exist in all available cities (and possibly hamlets), and all auctions will be visible in all auction house locations. This also provides a justification for the high cost of listing an auction.
d) Items won are retrieved from an auction house location
Since there is no current mail system, items won via auction will be retrievable from any auction house location. This is another way in which the high cost is justified. Once an in-game mail system is added, this could be re-examined.
I think that this auction house system would provide a mechanism that is lacking in the game currently, without creating a 'doubled system' in which the auction houses are competing against the market areas. I would envision that, as items become first available, they will command a premium and be sold via the auction house. As more items become available and prices stabilize, these items would then migrate to being sold via the market areas.
Note that since the listing fee is fixed, if an item were sold via auction for 80k, after the 10% fee the seller would only recover 72k of the original 100k listing fee, thus selling at a loss. This 'risk' mechanism will help limit the number of items available via the auction house.
The current market areas do not (in my opinion) adequately provide a mechanism for the buying / selling of rare and unusual items. The market areas provide limited visibility, and prices can be difficult to determine. The only remaining options are shouting in a city, or listing the item on a third party site, neither of which seem satisfactory. The auction house system described above would provide a venue for these high end items, while not replacing or detracting from the current market areas system.