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  1. #141
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    Mar 2011
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    I never said I liked the direction mmo are going in. I just choose to accept it. Mostly after i looked back on my early ffxi days and said to myself most of the crap I put up with was so not worth it. The aggro icons don;t do anything to the game in making it easy. It just help ppl a lil to learn what mobs to avoid. There is still danger as you can still get aggro even if you know it does. Knowing what does and don't aggro isn't making the realm less dangerous.
    Even if i played ffxi I wouldn't care, i'm not ppl. I'm for anything that will get subs in. ffxi is just about dead. Not because of aby, not because of cop "nerf" but because no one wants to play that type of game anymore.

    All this aggro icon hate is unjustified.
    If you hate the agro icon but used sneak and invisible stiff in ffxi then your contradicting yourself. Those did make exploration less dangerous. As did chocobo. So really what makes aggro icon such a big deal?
    (0)

  2. #142
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,064
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I did not make a jab at you trust me. I also don't just press buttons lol . I am entitled to my opinion as you are to yours, it makes the world go round....i have read your other posts in other threads if i got that far and its not just aggro icons i am for them if it helps new players as long as i can turn them off. I just feel if you play the game then you may see things from where we are and how things can and should be fixed. Everybody is entitled to their opinion and i respect that.
    (0)

  3. #143
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    Mar 2011
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    Quote Originally Posted by Zenaku View Post
    Did you play FF7 now or when it came out? and yes it does make a big difference when you play it. When i play ps1 game took me days or month to win. I can play it and win any ps1 game i play before or never play before in 1-5+hours.

    anyways i can care less how easy ffxiv become as long as they still give us hardcore players something to do.
    when it came out. FF7 wasn't that hard. all you had to do was hit attack and spells >.> or use summons and items. I actually was never a final fantasy fan. Only 1s i like are ff8 ff9 ff11. to me Zelda OoT was more challening. It took me 7 mnths to beat it cuz of a few bosses. That and the dead house dungeon gave me nightmares. i was a lil kid.

    honestly you know wat game was REALLY easy mode. silent hill 2 on beginner mode. >.> you don't get attacked or die... just walk around and explore. I personally never really played a game that was "hard".
    (0)

  4. #144
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    Mar 2011
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    1,387
    Quote Originally Posted by Kilta_Firelotus View Post
    I never said I liked the direction mmo are going in. I just choose to accept it. Mostly after i looked back on my early ffxi days and said to myself most of the crap I put up with was so not worth it. The aggro icons don;t do anything to the game in making it easy. It just help ppl a lil to learn what mobs to avoid. There is still danger as you can still get aggro even if you know it does. Knowing what does and don't aggro isn't making the realm less dangerous.
    Even if i played ffxi I wouldn't care, i'm not ppl. I'm for anything that will get subs in. ffxi is just about dead. Not because of aby, not because of cop "nerf" but because no one wants to play that type of game anymore.

    All this aggro icon hate is unjustified.
    If you hate the agro icon but used sneak and invisible stiff in ffxi then your contradicting yourself. Those did make exploration less dangerous. As did chocobo. So really what makes aggro icon such a big deal?
    The way FFXI treated chocobos as invincible was ridiculous, just because SE was too lazy to introduce mounted combat.

    Using invisible and sneak required some kind of neural activity and was itself a tactic used to avoid mobs so it isn't really comparable to aggro indicators which do all the thinking for you. Besides, this isnt an issue of difficulty, its an issue of immersion.

    There are ways to make the game easier (using tactics) and still maintaining immersion, and without making it pandering and an eye-sore to look at.
    (0)

  5. #145
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    Mar 2011
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    honestly my first Square soft game was chrono cross. then ff8 then ff7. I'm not a ultra mega ff fan I mostly only played ff11 because it was the only console mmo i could play. I'm the only gamer in my family. My parents dislike my gaming saying 1 hr should be enough on an mmo. And trying to explain mmorpg gaming is like talking to a rock.

    Personally i think we should stop fighting each other and be more open to anything that can bring in players. Even if ffxiv is fixed if its just a niche game like ffxi it will not last long. We need to bring in more players of various play styles/ levels. If we don't the servers communities will get stale.
    (0)

  6. #146
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    Mar 2011
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    so.... sneak and invise which did make exploration less dangerous is ok.
    but an icon that is tactical, and dangerous is not ok.
    you know ppl used those to not worry about a zone being dangerous. I highly do not think ppl used them in a tactical way. So again what is the issue?
    (0)

  7. #147
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Adding the aggro icons don't make encounters inherently easier. That redhorn ogre is going to murder you whether you know if it's aggressive or not, or what level it is. It's also no different than looking it up online or asking someone. You didn't know and now you do. All the icons do is make information more readily available. Why do people feel so threatened by information displays?
    (0)

  8. #148
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Right now I think there is clear lack of Direction coming from Yoshi-p, he seems more interested in appeasing the fans then coming up with idea's of his own.

    He really needs to come out and tell us what he has planed with the game, good or bad.

    I couldn't care less about the Aggro icon, its small fry especially when looking at the vast problems this game has right now.
    (1)

  9. #149
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    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Jinko View Post
    He really needs to come out and tell us what he has planed with the game, good or bad.
    I hear he is going to rehaul the combat and class systems, implement jumping and an AH as well as implement instances in the next few months.

    Of course this is only hearsay and there is nothing official said, as he has not even told us anything since January in his letters that do not exist.
    (0)

  10. #150
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    Mar 2011
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    1,387
    Quote Originally Posted by Betelgeuzah View Post
    I hear he is going to rehaul the combat and class systems, implement jumping and an AH as well as implement instances in the next few months.

    Of course this is only hearsay and there is nothing official said, as he has not even told us anything since January in his letters that do not exist.
    All he does is pick up on what he thinks people want and then he implements that. It isn't a clear direction. I want to know what the big picture is.

    We need to know where they intend to take the game as opposed to simply how, if that makes sense.
    (0)

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