I agree still don't think it's worth my time. Not enough improvement for me honestly, I don't mind the work, I just feel like they are very underwhelming.higher base damage, higher dps, +60 attack, longer fists uptime and extra shoulder tackle damage is nothing to sneeze at if you care about performance. it's not magically going to increase your dps by 50, but it will likely raise your dps ceiling by 5-10, if not more pending the rest of your gear.
This mentality of people wanting things handed to them so quickly is really getting ridiculous. Come on I know this isn't XI, but it took longer to farm for a Haubergeon in XI than it takes to get a relic here. Are you really going to complain because something takes more than 2 weeks of effort?
In XI relics were roughly 200M (currency, assuming you didn't farm them yourself) plus you had to put in a lot of work farming items you couldn't just purchase. Here a relic costs you ~20-60M (assuming you don't farm the mats yourself and just buy double melded weapon + currency) and you have to do a few fights. Nothing is worth changing on XIV relic quests, it's already a walk in the park.
Exactly, and 200M is probably a low estimate. Not to mention that its so much easier to earn gil in XIV. Earning 1M in XI probably takes as long as earning 10 in XIV.In XI relics were roughly 200M (currency, assuming you didn't farm them yourself) plus you had to put in a lot of work farming items you couldn't just purchase. Here a relic costs you ~20-60M (assuming you don't farm the mats yourself and just buy double melded weapon + currency) and you have to do a few fights. Nothing is worth changing on XIV relic quests, it's already a walk in the park.
RO is far from dead.
Aion died for other reasons.
Tera died because it was trying to be too western rather than just sticking to it's roots. Seriously, in Korea the main gripes were: 1. It was too western designed. 2. It had lack of end-game content. 3. It's too fast, as in you can finish the damn game very quickly unless you try for the high tier armor.
XIV died because it was broken and they ignored every single aspect of XI rather than building off of it. This is why Lineage II succeeded, because it didn't ignore what it's predecessor did and became a "better" game for back then. RO was the most popular MMO for a long time.
I'm surprised you didn't throw in Maplestory with that logic, it had worse grinds for certain things yet it topped the charts until they started fucking it up.
You forgot to mention SWTOR and Rift dying off too.
I have to say as unbalanced as that game was, along with terrible RNG.
War of Emperium is by far the most fun guild siege i have ever played in MMO career, i have never spent so much time farming 0.1% droprate crap to improve my character, spent so much time farming supplies for WoE for nothing but just for the enjoyment of the war..
WoE was pretty damn awesome, which is why I get depressed that newer MMOs can't get it right. It's either fun for all of 10 minutes after you gain everything or it's fun the first time then it's forgotten content.
WoE was always fun to me..I didn't mind drop rates because honestly, a lot of things in RO was just fun to do, just avoid Shura mnk/champs and you were set.
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