Exactly, and 200M is probably a low estimate. Not to mention that its so much easier to earn gil in XIV. Earning 1M in XI probably takes as long as earning 10 in XIV.In XI relics were roughly 200M (currency, assuming you didn't farm them yourself) plus you had to put in a lot of work farming items you couldn't just purchase. Here a relic costs you ~20-60M (assuming you don't farm the mats yourself and just buy double melded weapon + currency) and you have to do a few fights. Nothing is worth changing on XIV relic quests, it's already a walk in the park.
RO is far from dead.
Aion died for other reasons.
Tera died because it was trying to be too western rather than just sticking to it's roots. Seriously, in Korea the main gripes were: 1. It was too western designed. 2. It had lack of end-game content. 3. It's too fast, as in you can finish the damn game very quickly unless you try for the high tier armor.
XIV died because it was broken and they ignored every single aspect of XI rather than building off of it. This is why Lineage II succeeded, because it didn't ignore what it's predecessor did and became a "better" game for back then. RO was the most popular MMO for a long time.
I'm surprised you didn't throw in Maplestory with that logic, it had worse grinds for certain things yet it topped the charts until they started fucking it up.
You forgot to mention SWTOR and Rift dying off too.


I have to say as unbalanced as that game was, along with terrible RNG.
War of Emperium is by far the most fun guild siege i have ever played in MMO career, i have never spent so much time farming 0.1% droprate crap to improve my character, spent so much time farming supplies for WoE for nothing but just for the enjoyment of the war..

Funny thing is that I had no issues killing stuff in RO waiting for a damn card to drop, yet here in XIV I get bored in 20 minutes by just trying to get Karakul Fleece. At least farming mats from mobs was somewhat fun in RO.I have to say as unbalanced as that game was, along with terrible RNG.
War of Emperium is by far the most fun guild siege i have ever played in MMO career, i have never spent so much time farming 0.1% droprate crap to improve my character, spent so much time farming supplies for WoE for nothing but just for the enjoyment of the war..

RO is long dead. It's F2P with a cash shop now, and has been for like 3 years now.RO is far from dead.
Aion died for other reasons.
Tera died because it was trying to be too western rather than just sticking to it's roots. Seriously, in Korea the main gripes were: 1. It was too western designed. 2. It had lack of end-game content. 3. It's too fast, as in you can finish the damn game very quickly unless you try for the high tier armor.
XIV died because it was broken and they ignored every single aspect of XI rather than building off of it. This is why Lineage II succeeded, because it didn't ignore what it's predecessor did and became a "better" game for back then. RO was the most popular MMO for a long time.
I'm surprised you didn't throw in Maplestory with that logic, it had worse grinds for certain things yet it topped the charts until they started fucking it up.
You forgot to mention SWTOR and Rift dying off too.
SWTOR and Rift are Western MMOs and are dying for completely different reasons.
All MMOs die for their own reasons, not because they're Asian or Western. Tera's case isn't because of the game largely as it's a different style, it's because of lack of content (universal death kiss) and trying to design it to match western MMOs, which koreans don't care too much for, which is exactly why Tera is doing ok in NA/EU.
Lots of MMOs went F2P with a cashshop even when they weren't dying because it attracts more people "free MMO? fuck yeah GW2 bring it on!" because gamers of this generation have proven they're more than willing to waste money on standard items and features in a game via DLC/Cashshop..companies see $$ signs.
WoE was pretty damn awesome, which is why I get depressed that newer MMOs can't get it right. It's either fun for all of 10 minutes after you gain everything or it's fun the first time then it's forgotten content.
WoE was always fun to me..I didn't mind drop rates because honestly, a lot of things in RO was just fun to do, just avoid Shura mnk/champs and you were set.

Not to side track
(Totally agree that Double meld portion of relic is TERRIBLY balanced and needs to be re-worked)
But Verily, have any tips for Ifrit Extreme? Set-up, gear or skillwise? Besides the obvious "Don't mess up!" haha
you can run it with a lot of different setups. some people use mostly monk dps for fists of wind to help dodge better, some people go heavy on warriors due to the huge range of their aoe, we use only 1 warrior and otherwise stack dragoons for their good single target and great aoe. whatever party composition you use, just make sure you're able to break at least 1 horn or ifrit can fill the entire arena with plumes and you'll die.
assuming you're breaking at least one horn, the rest of the fight is just about avoiding damage and burning down nails.
actually only takes about a week per relic if you're diligent. and no, i'm complaining that the way they're using materia is stupid. i've provided a fairly detailed analysis of why, too. rather than just rehashing everything everyone else is saying, why don't you address my points about economy, inflation, materia rarity and gil sinks?
Last edited by fusional; 07-23-2012 at 05:04 AM.

The point of relics is not for everyone to get them. Sure if it means only the no lifes and rich people get them, then deal with it. Your not hardcore enough to look past the gil to make it, then you shouldnt get the strongest weapon in the game. Tired of people bitching about how the whole server cant get a relic. Some should be more expensive and harder to get, because some are just flat out better then others. THIS IS THE STRONGEST WEAPON IN THE GAME, AND YOUR COMPLAINING THAT YOU HAVENT GOTTEN IT IN LESS THEN 60 DAYS! Shut up
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