Quote Originally Posted by stanleyyoung View Post
the problem with rdm was that it was too broad it could buff,debuff,heal,nuke, dd a lil. once ppl found if was good at doing one or two things they reduced its role to healing, buffing etc for thier convience and what they saw fit. in thoery and in fantasy rdm is a cool/good idea but in reality is doesn't work out like intented exaclty what happened in xi will happen in xiv if is given them same broad set of skills and roles, ppl will find out what works best and then force rdm to play one maybe two set ways. even if SE cloned rdm from xi and put it in xiv but without refresh or convert ppl will find a role for it and force ppl to play that way, say for example it had very good debuff actions ppl would turn it basically into a green mage.
Aye that was a big issue in FFXI, best thing for them to do in implementing RDM is to focus/combine their roles in a manner that complement's each other similar to what me and a few others have already done in this thread I started some time ago.

http://forum.square-enix.com/ffxiv/t...gn-Red-Mage%21