To answer your question OP:
Extreme Parley!
That is all.
To answer your question OP:
Extreme Parley!
That is all.
More cowbell?
http://www.youtube.com/watch?v=svCux...feature=fvwrel
Well, given the way classes => jobs work in FFXIV, it's more likely that the devs are in a position where they have no choice but to build the job around their melee weapon and make it interact with both sides of the job.A RDM would be a lot more effective with how this game is set up, having the ability to cure and nuke some also being able to stand in the front lines and smash a mob with a sword or dagger with some kind of Enspell would be neat. Since it doesn't use a skill system the nukes would actually be effective, cure is already effective, and all melee is effective in some since or another. Though I guess debuffing would be big for them as well, since there really isn't much of that in the game right now for bosses.
If you want an example, the link in my sig takes us to a post by Ramsey in the design thread, where he suggested Elemental Brands (this is assuming RDM is parented by the Fencer class), which can be used in conjunction with RDM's ability Magic Sword. Other examples include stuff like Runic. Or the combo system in the case of RDM involving weapon skills and magic spells (offensive & defensive). That's kind of what I mean with magic and melee complimenting each other.
The funny thing is that Dark Knights in XI also suffered from RDM's same problem, because the devs didn't sit there and say "so BLM has the standard version of Fire. How would RDM and DRK use fire magic?" and instead just copy/pasted Fire on DRK and RDM. Hence DRK's laughably pathetic selection of elemental magic.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I don't think SE would "Miss" the chance to bring DRK back.
Im not really invested in what jobs are chosen to be in the game. I dont really have a favorite or anything.
If I was going to hope Yoshi saw one of my comments and took it to heart it would be this; Please decide on either classes or jobs and remove the superfluous "difference". Just my opinion.
If it was just jobs or classes (id want them to go with the interesting classes dynamic, just without the ridiculous names like THM, PUG and MRD, if they wanted to be different could have been something like Wizard, Boxer and i dunno... just things that sounds pleasant and dont make my head hurt) Anyways, if it was just classes, they could choose any/all of the interesting jobs that have existed in their video games, or make up new ones, as long as they had a clear vision of what that class/job would do.
Last edited by Rannie; 07-23-2012 at 07:46 AM.
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
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