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  1. #181
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I know... I play games to play the game...not just to play after the game ends...
    (1)

  2. #182
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by XxOstiaxX View Post
    Yes please do slow the pace of leveling, i need more time to stare at the emptiness of the world as i grind on the 16478646467 gazillion dodo.....
    It's not going to be empty in 2.0, and IF they actually provide mid game content outside of one dungeon and repetitive levequests, it could be an entertaining experience to build your up character instead of a rush to get to the "good part". The whole experience should be the "good part".
    (9)
    Last edited by Gramul; 07-22-2012 at 05:29 PM. Reason: if

  3. #183
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gramul View Post
    The whole experience should be the "good part".
    This is madness...
    (1)

  4. #184
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Punainen View Post
    I know... I play games to play the game...not just to play after the game ends...
    Hee hee.

    R
    (0)

  5. #185
    Player
    Join Date
    Jul 2011
    Posts
    374
    Quote Originally Posted by Gramul View Post
    It's not going to be empty in 2.0, and if they actually provide mid game content outside of one dungeon and repetitive levequests, it could be an entertaining experience to build your up character instead of a rush to get to the "good part". The whole experience should be the "good part".
    Have you played 2.0 ? Are you a beta tester ? What ? Your answer is no ? Then do not tell me what will or will not be 2.0 since you, or anybody here has 0 idea.... Going by the model they have provided so far... well i think we both know what the outcome will be
    (0)

  6. #186
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by XxOstiaxX View Post
    Have you played 2.0? Are you a beta tester? What? Your answer is no? Then do not tell me what will or will not be 2.0 since you, or anybody here has 0 idea.... Going by the model they have provided so far...well, I think we both know what the outcome will be.
    Woo. Snippy.

    This is only a suggestion thread dude. No definitive answers here.

    However, we know for a fact 2.0 will have more variety in its terrain and with its mobs. And interviews also suggest Yoshi wants quests to matter as a form of progression, so it's not outrageous to suggest it. The model they provided us so far is being changed. That's the whole point of 2.0.
    (3)

  7. #187
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    it is my feeling that in 2.0. the game will have multiple story-lines we can play through that will each be the quality of previous Final Fantasy games, hence why they are giving us multiple characters to play with on a server. it has been stated that areas will be quest hubs for the level of that area. That probably means there will be main story quests and either repeatable or non-repeatable side quests in each area. in addition to the levequests.
    I think the design they are going for with this game will also make it appeal more to players who have not stepped foot into the Final Fantasy MMO concept. if there are 1-4+ main story-lines that are in essence each equivalent to a single player Final Fantasy game as you level and play through it; it will bring in those players even if they don't stick around for end game. In 1.0, in my opinion, the biggest flaw of the game was that there truthfully was not enough story and what story there was, was spread thin. Ultimately you have two primary types of players, people who play for the story and people who play for ego.
    There is only a skeleton crew left working on 1.0 content at this point. the game and story will be totally new in 2.0. Someone mentioned this thread was a little late but in truth. I think the thread is a little early. We'll know at alpha if it has been worth the wait to support this game. IMO, it is.
    I hope that I am right about SE making multiple stories to play in this game. Even if there is a main story that is picked up at some point, I think that each nation should continue to have their own main story as well
    (0)

  8. #188
    Player

    Join Date
    Jul 2012
    Posts
    18
    Quote Originally Posted by XxOstiaxX View Post
    Yes please do slow the pace of leveling, i need more time to stare at the emptiness of the world as i grind on the 16478646467 gazillion dodo.....
    Is this your first final fantasy game? There will be some type of grind if they stay true to the genre. All the way back to the first NES game through 14 grinding has been a large part of the process.
    (2)
    Last edited by Byakko; 07-23-2012 at 03:10 AM.

  9. #189
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I am mildly curious but.
    Why do you people apparently equate 'level cap' with 'endgame'?
    (0)

  10. #190
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Skies View Post
    I am mildly curious but.
    Why do you people apparently equate 'level cap' with 'endgame'?
    Because MMO's generally don't have one overarching storyline as the central focus of the game like single player RPGs do. There is no traditional endgame from defeating a "final boss", so the next best thing is judging progress by your characters development. Especially sense you play with other players.
    (6)

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