The implication I refer to above, however, does seem to dissipate when you speak of compromise.
This I do agree with. What I don't agree with is the concept that commercial success is tantamount to beating WoW numbers, or even reaching them. That simplifies the situation far too much, and puts it in an unrealistically binary plane. I want a game that by definition will be more rarified, and therefore less populated than WoW was. Viable, and profitable, yes... self-sustainable, absolutely! But in my compromise I wouldn't sacrifice concepts that I consider important just to ensure the numbers match or exceed WoW's. It's obvious, however, that this point won't be subject to my call, since this is a private commercial venture, and I'm not a part of decision-making team. What I can do, however, is honestly and clearly try to express my position to see if it gains traction within the community; because as a collective within the player-base, we can make a difference in the outcome.