Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 75

Thread: Curtana :(

  1. #51
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by SwordCoheir View Post
    Knocking my stats down so much for a slight enmity/defense boost is really counterproductive considering Voke, Rampart, and Flash ARE NOT our main nor primary source of Hate generation.
    You forgot to mention your cures and the damage from Spirit's Within. Together with Flash, Provoke and Rampart, none of these skills are significantly affected by STR/MND/ATK as far as I know. I thought I remembered reading about MND affecting the combo bonus of either Flat Blade or Spirit's Within, but I can't find anything now.

    Quote Originally Posted by Tango
    People who don't understand stats and how they effect DPS are the ones who dismiss PLD's ability to DPS.

    Most PLD are shitty at keeping combo on cooldown because they don't undestand game mechanics so they don't bother with the combo's out of fast > flat phalanx>SW. Raising STR 1STR=.8dmg 1MND=.7dmg
    I can wear HDL gloves for 45enmity or 4.5% enmity on every action, or tripple STR gloves 50STR(+5acc)=>40dmg to every WS I perform.

    My base fast blade on chimera is avg 18dmg in full enmity gear BUT my base dmg with the glove swap is 58DMG

    5.5x total enmity on flat blade in combo:
    18(5.5) = 99 + (4.5% enmity on gloves) = 103.5 total enmity on flat blade with HDL gloves
    58(5.5) = 319 total enmity with STR gloves
    As Tango has pointed out, the combo bonus on Flat Blade makes a strong case for STR over enmity in slots where they compete.

    I see parse results for damage done to Garuda, but I don't see parse results for # of times flashed/provoked/ramparted and amount cured. And I don't see a breakdown for how much of the damage is coming from Flat Blade and Spirit's Within in combo. All of these factor into an analysis of enmity vs STR/MND/Atk.

    As for ACC, yes, of course you want near cap accuracy so you can generate TP and land combos. It's after you get your ACC up that you debate other tanking stats.
    (1)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  2. #52
    Player

    Join Date
    Sep 2011
    Posts
    289
    Quote Originally Posted by GreyJorildyn View Post
    Unfortunately you see faster gains in enmity on higher level mobs adding straight enmity bonus in bulk rather than attempting to reach stat caps, thus why HDL is better gear when running with players who zerg bosses down. What you've neglected to realize, or perhaps haven't experienced yet, is that your damage output is utter crap compared to everyone else on high level mobs. Tanks cannot rely on enmity-through-damage as they might be able to in XP parties (wouldn't know, this is before my time anyway).
    This is the hart of the missunderstanding for you Grey (and I know you know your sh-- I've seen your posts all over the forums) The idea that you deal such low dmg to high lvl mobs is exactly where a DPS build can show the MOST gains in total enmity generation. The idea is that against a mob like Chimera your avg PLD is going to focus on enmity from phalanx>SW and voke/flash, some will also sprinkle in holly succor. Because fast>flat is generating under 100 total enmity(in HDL) from the combo the good PLD's don't use this.

    Swap in a full DPS set and boost your overall STR/MND:
    head(cobal celata) - 3str 48mnd
    hands(cobalt gaunt) - 3mnd 48str
    body(darksteel haub) - 7str 8acc
    rings - 18str - 18mnd
    wrist - 4str
    legs - 20str
    -----------
    str - 100 = (+80dmg per ws)
    mnd - 69 = (+48dmg per ws)
    enmity loss 12.5%

    60 second rotation:
    [voke/flash/fast>flat] (x2)
    phalanx>SW (x1)
    holy succor (x1 -this is just guessing and avg heal in base gear is 1k so roughly 650enmity base)
    --------------------------
    in HDL the above generates:
    568+363+15+(15(5.5)) = 1028.5 x 2 = 2057
    100+400(2.5) = 1100
    650
    total: 3807 + 12.5% = 4283

    in DPS the above generates:
    568+363+143+(143(5.5)) = 1860.5 x 2 = 3721
    243+400(2.5)(assuming SW is not affected by stats and i'm 99% sure its just HP based) = 1243
    650
    total: 5614 (no enmity bonus differential vs HDL setup)


    I'm also ignoring the HP losses on the set and in many cases you can bump up the cure's per minute but I'm pretty sure the pure enmity per second EPS favors a DPS gearset, the above theory is based on a fight against chimera and is mostly from parse results but I don't have exact #'s in front of me so do your own testing but a DPS set is worth at least some consideration.
    (2)
    Last edited by Tango; 07-21-2012 at 03:50 AM.
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  3. #53
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by HoolieWho View Post
    You forgot to mention your cures and the damage from Spirit's Within. Together with Flash, Provoke and Rampart, none of these skills are significantly affected by STR/MND/ATK as far as I know. I thought I remembered reading about MND affecting the combo bonus of either Flat Blade or Spirit's Within, but I can't find anything now.
    Your right I did forget to mention that (2am postings I tend to forget a few things XD), and to be truthful those are the abilities that get the biggest boost from +Enmity overall because no stat but Enmity affects Rampart, Voke, or Flash's base values.

    Cures are kind of a toss up when it comes to Enmity generation, you only get roughly .6 of the amount cured with a limited MP supply, toss in how well the WHM can keep you topped off (which Gar does pretty well) and the fact you can't over-cure anymore tend's to devalue the merit of Curing for Enmity outside of the NEED to actually cure yourself/others in oh-shit moments.

    As far as the number of times abilities are used, I think we could guesstimate based on our average duration in the fight which amounts to roughly 8-10 minutes. Soooo probably 12-15 Apiece for Flash and Voke and 3-5 Ramparts, taking into consideration you have to time yourself around her jumps and if she decides to take her sweet time traveling back to us to get in range of flash/voke/melee.

    I know I only get 1-2 full cures off a fight (Gar tends to cure me before my spell goes off XD).

    In anycase I'll see about getting DH to parse that little stuff next fight.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #54
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    I believe that Spirit's Within also has an enmity bonus when used in combo. A bonus of 1.5 from what I remember, so multiply it by 2.5.

    http://www.bluegartr.com/threads/107...=1#post5139439

    Rampart doesn't give a ton of hate by itself and you can't always hit many people with it, but Chimera fight (when people get drawn in) and Miser fight are two cases where you can take full advantage.

    Cures are kind of a toss up when it comes to Enmity generation, you only get roughly .6 of the amount cured with a limited MP supply, toss in how well the WHM can keep you topped off (which Gar does pretty well) and the fact you can't over-cure anymore tend's to devalue the merit of Curing for Enmity outside of the NEED to actually cure yourself/others in oh-shit moments.
    Holy Succor is designed to be cast on other members of the party. Every Wicked Wheel from Garuda is a cureportunity for the PLD. Cures are only valued at about 2/3 of damage as far as enmity goes, but curing another party member should get you at least 800+ for them and 400+ for yourself (if not topped off). That is up there with your other big enmity generating abilities.

    In a long fight where you might run out of MP, consider the Gallant Surcoat. It's not for all occasions, but if you do get to do a lot of party member curing, then it's a good choice imo. Like fighting Ifrit with a MNK.
    (1)
    Last edited by HoolieWho; 07-21-2012 at 02:22 AM.
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  5. #55
    Player

    Join Date
    Sep 2011
    Posts
    289
    I believe that Spirit's Within also has an enmity bonus when used in combo. A bonus of 1.5 from what I remember, so multiply it by 2.5.
    your correct, my bad. adjusting it now.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  6. #56
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Curtana: Spiritbinding, any tricks at all?
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  7. #57
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Some tips for spiritbonding curtana....



    Don't fail your Mailbreaker double meld 8 times.

    afk crying.
    (1)

  8. #58
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I did that too
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  9. #59
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by KumaAkuma View Post
    Curtana: Spiritbinding, any tricks at all?
    I heard all the mobs had to be 49+ to get spiritbond.

    Just go farm Sentinels Gauntlets for a while in Natalan and you should be golden in no time.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #60
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Most of my friends spiritbonded it at natalan. However, it will take a long time, so good luck. Solo paladin takes about 25 hours.
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast