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  1. #10
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by gifthorse View Post
    Also.



    You still have travel to places the first time. An aggro indicator removes this "first time" experience for people by depriving them of the sense of wonder.

    Further to the point, with the lack of content in FFXIV, such as transportation options, having no teleportation would have been an absolute disaster.



    If it's so hard to die, then why do you even need an aggro indicator? Having monsters on a short leash is much more natural than throwing a glowing red orb in your face. But I guess some people just dont have taste, no?



    There are many points of interest in Eorzea however repetetive the landscapes are for the most part.

    And this is more of an issue to do with lack of content (such as more zones and ishguard) than of catering to carebears.



    As mentioned, this is FFXIV's downfall, so I dont know why you're encouraging more of the same.
    You said aggro icons are a bad indication about where the game is heading. I told you the game has been in that direction since its conception.

    No need to break down the reply like I'm even taking a side, or like the things I told you have something to do with aggro icons. This game was not made for the adventuring experience we all yearn, and you'd have to be pretty thick to argue otherwise with all of the systems there are in place.

    And since you need me to say this loud and clear: I do not care. I do not think this is a good thing, nor a bad thing. I'm just saying you're 6 months, if not 1 year late to complain about the game's direction.

    The complaint about the icons taking away something that has never been there just sounds really dumb at this point.
    (1)
    Last edited by solracht; 04-08-2011 at 01:33 AM.