God forbid we install a system that teaches players how to prepare themselves for the endgame content and how to play their jobs. OH GOD THAT WOULD BE HORRIBLE, HOW EVER WOULD WE LIVE WITH OURSELVES. ONLY TERRIBLE HUMAN BEINGS WOULD WANT SUCH A THING
Seriously, I'd like to see a good and logical argument as to why a fight like that is a bad idea.
Hint: 16 pages and there hasn't been one so far.
Because fighting Maat didn't teach you how to do endgame? And if it's anything similar (a solo fight) then it's not going to teach you anything either.God forbid we install a system that teaches players how to prepare themselves for the endgame content and how to play their jobs. OH GOD THAT WOULD BE HORRIBLE, HOW EVER WOULD WE LIVE WITH OURSELVES. ONLY TERRIBLE HUMAN BEINGS WOULD WANT SUCH A THING
Seriously, I'd like to see a good and logical argument as to why a fight like that is a bad idea.
Hint: 16 pages and there hasn't been one so far.
The Maat fight was a roadblock and that's it. It taught you how to follow a specific strategy that was used no-where else in the game.
Last edited by Ingolf; 07-19-2012 at 06:27 PM.
Did you feel smart typing that cause you shouldn't.God forbid we install a system that teaches players how to prepare themselves for the endgame content and how to play their jobs. OH GOD THAT WOULD BE HORRIBLE, HOW EVER WOULD WE LIVE WITH OURSELVES. ONLY TERRIBLE HUMAN BEINGS WOULD WANT SUCH A THING
Seriously, I'd like to see a good and logical argument as to why a fight like that is a bad idea.
Hint: 16 pages and there hasn't been one so far.
How does going 1 on 1 teach you anything about endgame? I don't think you can solo any endgame content :0God forbid we install a system that teaches players how to prepare themselves for the endgame content and how to play their jobs. OH GOD THAT WOULD BE HORRIBLE, HOW EVER WOULD WE LIVE WITH OURSELVES. ONLY TERRIBLE HUMAN BEINGS WOULD WANT SUCH A THING
Seriously, I'd like to see a good and logical argument as to why a fight like that is a bad idea.
Hint: 16 pages and there hasn't been one so far.
Will Maat teach you not to hit the Ogre in the butt? Will he teach you how to take down DH's boss's shield? Will he teach you how to kill Ifrit's nails and avoid 9999 damage? Will he teach you how to manage your enmity? Will he teach you how to tank properly? Will he teach you how to deal with adds in dungeons/primal fights? Will he teach you how to do pulls? Will he teach you how to kill Garuda without wiping? Will he teach you how to get all your AF gear and your relic weapon and how to do AV/CC? Is he going to teach BLM to spam harder?
No, he's going to teach you how to fight 1v1 on your class, and that is 100% useless for every single endgame content we have.
Peach Parfait/Khulan Angura on Gilgamesh
I usually feel pretty smart whenever I come to this forum and see horrible suggestions ala Rokien and his army of hilarity or people fearing content that actually requires a certain amount of dedication or at least awareness to complete. This is the solution to power leveling that everyone feels is destroying the social aspect to parties / grouping.
If you have a compelling argument to why encouraging players to have a certain skill ceiling to get past the leveling phase, please suggest why it's bad.
It did teach you how to be familiar with all the tools of your class, it taught you how to use consumables and the proper food in order to win the fight. It taught you that simply spamming a weapon skill would not win you the fight. No one is there you carry you, no one is there to do the fight for you.Because fighting Maat didn't teach you how to do endgame? And if it's anything similar (a solo fight) then it's not going to teach you anything either.
The Maat fight was a roadblock and that's it. It taught you how to follow a specific strategy that was used no-where else in the game.
Sit there for a second before you answer my post, how does that not prepare you for endgame?
1. You don't use consumables in most end game (Abyssea and VW are the exceptions, but those are temps) You use food, but I don't need to practice using food. You click the item and consume it.It did teach you how to be familiar with all the tools of your class, it taught you how to use consumables and the proper food in order to win the fight. It taught you that simply spamming a weapon skill would not win you the fight. No one is there you carry you, no one is there to do the fight for you.
Sit there for a second before you answer my post, how does that not prepare you for endgame?
2. As WHM you spent the entire match kiting him, or DDing him. How did this teach you to actively heal and judge situations? (When Regen is a better option than Cure IV for example).
3. As MNK you spent most of the fight sleeping with an opo opo necklace to build TP. I forgot how often I spent just before Byakko on MNK sleeping for that TP.
4. As BRD you used a sword or dagger to deal with Maat. As seasoned BRDs will tell you, you Melee'd at 75 all the time. I mean songs are your secondary focus obviously.
5. As THF, you had to Steal an item or kill him. Obviously THFs are known for stealing in endgame. You constantly stole from Odin, that was strategy 101.
How did it prepare you for endgame again?
As an edit: No endgame content was solo really. Generally you could rely on other players, and had to.
Last edited by Ingolf; 07-19-2012 at 07:56 PM.
We got our genkai quests already, it's the job quests. You gotta go out and do a quest every 5 levels and each job has their own "Maat" they have to fight. Why make casual or hardcore players have to do a level cap quest every x amount of levels after a certain point on top of doing a job quest every 5 levels?
What about RDM, BLM, NIN, SAM and PLD? They prepared you pretty well for your job. PLD was about knowing your cooldowns and maximizing your total amount of effective hit points, RDM was about knowing the cooldowns, effects and implications of your job, BLM was about learning how to carefully weave spells in order to not get your shit wrecked, and SAM was about getting as much damage out of your weapon skills via skillchains (which were used constantly on mobs like Kirin/Byakko/etc).1. You don't use consumables in most end game (Abyssea and VW are the exceptions, but those are temps) You use food, but I don't need to practice using food. You click the item and consume it.
2. As WHM you spent the entire match kiting him, or DDing him. How did this teach you to actively heal and judge situations? (When Regen is a better option than Cure IV for example).
3. As MNK you spent most of the fight sleeping with an opo opo necklace to build TP. I forgot how often I spent just before Byakko on MNK sleeping for that TP.
4. As BRD you used a sword or dagger to deal with Maat. As seasoned BRDs will tell you, you Melee'd at 75 all the time. I mean songs are your secondary focus obviously.
5. As THF, you had to Steal an item or kill him. Obviously THFs are known for stealing in endgame. You constantly stole from Odin, that was strategy 101.
How did it prepare you for endgame again?
As an edit: No endgame content was solo really. Generally you could rely on other players, and had to.
All that stuff is relevant to endgame, learning the tools of your class makes you a better player, being a better player who knows how to play their job makes you better at endgame by default.
You never used food? There's no excuse why you wouldn't, it makes shit go faster. As a PLD tank if I didn't constantly have max HP food on I'd be wasting my LS' time with needless deaths.
Soloing has nothing to do with this albeit I solo'd plenty of Sky pops as RDM, guess you can do some endgame content solo. (I also ended up selling those drops for a mil a pop).
Last edited by Grimwald; 07-19-2012 at 08:15 PM.
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