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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hyrist View Post
    And, if those systems were added on top of already additional systems, would you be as upset?

    You can grind for EXP. You can Quest for EXP, you can Raid for EXP. It sounds like he's jut creating options for people and that there's finally sufficient reward for those who prefer to spend their time out adventuring rather than hitting up the same monster types again and again. I mean, that's ok if that's your thing, but for too long other methods have been inefficient for leveling purposes.

    Yoshi makes a presumption for what players will be doing in the game, but by no means dose he think 100% of the playerbase will follow the formula. It's a statistical impossibility.
    So then I guess the question becomes, given limited and shared resources, what is the quality methodology in adding content: covering the largest percentage of the playerbase for a content any-way-you-like community or really acing some key aspects? What lines of thought might make the most out of those resources?

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    Edit: Though this is probably obvious from most posts I've written, I would never suggest a sheer cost-efficiency mindset for ideas made on the forums, especially since making ideas would normally cost SE time (and therefore money) but is here free.
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    Last edited by Shurrikhan; 07-19-2012 at 11:33 AM.