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  1. #28
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    Join Date
    Mar 2011
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    Quote Originally Posted by Rukkirii View Post
    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:

    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    • MP will not be consumed if an enemy has been defeated
    • Besides the time spent casting, there isn't any downside
    LOL tell SE they really need to wake up and change this because

    • Canceling magic is laggy and annoying
    • MP will not be consumed but your time is wasted and youre probably being attacked by mobs when you finally finish cancelling your spell and then can't recast another one (because youre being killed)
    • Players feel stupid when they're not contributing to their PT because they can't even cast a single spell, lol
    • It should be a ground based target like any other game, honestly
    • Or at least the spell should still work on the mob's slowly dissipating corpse
    Does SE even play their own game? The issue arises enough to be annoying.

    Since SE are so intent upon copying other MMOs they could at least try copying something good for a change, in other words, copy a ground-based casting reticule, as per Age of Conan, TERA, SWToR etc., etc.
    (2)
    Last edited by bobbygunz; 07-19-2012 at 08:47 AM.