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  1. #1
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rukkirii View Post
    To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
    <--gets Rukkirii to cancel her spell w/ a ball of yarn :3
    (6)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rukkirii View Post
    To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
    In most games, pressing the ESC key usually cancels things or backs you out of menus or dialogues. Or if you're not doing anything, it brings up the menu.
    (1)

  3. #3
    Player
    Archon_Diabolos's Avatar
    Join Date
    May 2011
    Location
    Corneria
    Posts
    41
    Character
    Archon Diabolos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by Rukkirii View Post
    To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
    Couldn't you just have the spell stayed queued up a few seconds after the enemy dies so you could redirect it? Target dies, you can recast same spell as an instant as long as you haven't moved.
    (0)

  4. #4
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    oh yah also fix the targeting the dead one too its annoying to cancel targetting too retarget to the right one and also getting killed
    (0)

  5. #5
    Quote Originally Posted by dragorian View Post
    oh yah also fix the targeting the dead one too its annoying to cancel targetting too retarget to the right one and also getting killed
    This is a remnant of the old class setup. You were able to Siphon MP from dead enemies, so pretty sure this will be fixed by default in 2.0 unless they bring back that skill.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    don't worry, "it's working as intended"
    (0)


  7. #7
    Player

    Join Date
    Jul 2012
    Posts
    6
    So basically what the OP is saying is "We know it's a problem, but we don't really care."
    (1)

  8. #8
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Just make AoE Spells function the way they did in Final Fantasy Tactics. You can choose a location for the spell to hit or target a specific enemy.
    (1)

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I miss toggle AOE sooo much
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Regarding ground-based AoE:

    Since we will have summonable pets in 2.0, it stands to reason that SE has the ability to create non-player entities in the gameworld, summoned by players, which is essentially all that's required for ground-based AoE.
    (0)


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