


In most games, pressing the ESC key usually cancels things or backs you out of menus or dialogues. Or if you're not doing anything, it brings up the menu.

Couldn't you just have the spell stayed queued up a few seconds after the enemy dies so you could redirect it? Target dies, you can recast same spell as an instant as long as you haven't moved.
don't worry, "it's working as intended"


Not sure if people are forgetting this or if I'm special and it only works for me, but, pressing the key for the spell while casting the spell cancels the cast. No moving around required.You're fighting a large mob with a party as say THM or BLM. As you're going through the stage of casting a long spell (Firaga perhaps.) the mob you were targeting dies but the others are alive. You now have to either:
A.) Run around like crazy until the spell stops casting.
B.) Wait until the spell finishes and cancels on its own.
The downfall with the scenario A is now you're stuck waiting for the server to register that you're not moving before you can cast again. During this period the mobs you're fighting might use a nasty AoE that silences the party, may damage them, or worse. This could have been avoided if you could only cancel the spell immediately instead of having to wait for it to end or running around to cancel it.

Issue is at times it your accidentally press twice, the latency will start the cast and then stop it, and if you try to tap it a 3rd time to cancel the cancel, it won't go through. AT that point you really don't know what to do except wait.
My only hope is that if the jump button is our cancel, please have it just cancel, and not actually make me jump...It sounds so lame ><;
"Oh no better cancel that Stone spell, cure needed" *Hop* "Oh Raise won't go off in time, need to regen party instead!" *hop*....*hop* *bounce* *boing* ......Ugh.....
So basically what the OP is saying is "We know it's a problem, but we don't really care."
Just make AoE Spells function the way they did in Final Fantasy Tactics. You can choose a location for the spell to hit or target a specific enemy.


I miss toggle AOE sooo much
Regarding ground-based AoE:
Since we will have summonable pets in 2.0, it stands to reason that SE has the ability to create non-player entities in the gameworld, summoned by players, which is essentially all that's required for ground-based AoE.
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