


<--Giver of yarns, not the giver of darns :3
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In most games, pressing the ESC key usually cancels things or backs you out of menus or dialogues. Or if you're not doing anything, it brings up the menu.

Couldn't you just have the spell stayed queued up a few seconds after the enemy dies so you could redirect it? Target dies, you can recast same spell as an instant as long as you haven't moved.
oh yah also fix the targeting the dead one too its annoying to cancel targetting too retarget to the right one and also getting killed
This is a remnant of the old class setup. You were able to Siphon MP from dead enemies, so pretty sure this will be fixed by default in 2.0 unless they bring back that skill.
don't worry, "it's working as intended"
So basically what the OP is saying is "We know it's a problem, but we don't really care."
Just make AoE Spells function the way they did in Final Fantasy Tactics. You can choose a location for the spell to hit or target a specific enemy.


I miss toggle AOE sooo much
Regarding ground-based AoE:
Since we will have summonable pets in 2.0, it stands to reason that SE has the ability to create non-player entities in the gameworld, summoned by players, which is essentially all that's required for ground-based AoE.
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