Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 50

Dev. Posts

Hybrid View

  1. #1
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duuude007 View Post
    If the enemy runs out of the range it is unaffected, but ANYTHING alive or dead will be affected in that range, much like how blizzara and flare already operate with yourself as the center point.
    I would greatly prefer a system like the one above. it's easier to see what will be effected by the AOE ability, and since it would be targetable on an area there could even be different spell effects. Firaga / Blizzaga for instance could leave a fire DOT or a area of effect slow.
    (1)

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Can we also make it so it cancels immediately when something hits you?

    I mean it's really annoying having to wait the entire 3 seconds of Aero just to see whether or not it went off on the mob. Or worse, waiting for Cure, Cura, or Curaga to finish their 2-3 seconds only to have it canceled and then have to wait another ~1 second for the server to register you tried to recast the action. Solo-ing, this is just the worst thing to have happen. I imagine it's pretty frustrating in Primal battles as well.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Rukkirii View Post
    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    I don't agree with this at all. While fighting Ifrit is a prime example that moving while casting will NOT cancel the cast. To many times I get caught by cracks because of mid-cast cure that was supposed to cancel when I started moving but instead successfully cast.
    (9)

  4. #4
    Player
    SlayerOfPrey's Avatar
    Join Date
    Feb 2012
    Posts
    12
    Character
    Aeronite Foxhound
    World
    Balmung
    Main Class
    Archer Lv 50
    This thread is stupid the system works fine. The lag, delay and the animation lock are the problem. These 3 make this system crap. Se already told us and many interviewers that all those 3 point will be gone in 2.0. So you just got to wait until the beta or the release date.
    (0)

  5. #5
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by SlayerOfPrey View Post
    This thread is stupid the system works fine. The lag, delay and the animation lock are the problem. These 3 make this system crap. Se already told us and many interviewers that all those 3 point will be gone in 2.0. So you just got to wait until the beta or the release date.
    No thats wrong the system does not work fine.
    If I cast an AoE spell on a group of mobs and the mob I am targeting dies my spell will be cancelled despite all the other mobs in range of that spell still being alive.
    (1)

  6. #6
    Player
    SlayerOfPrey's Avatar
    Join Date
    Feb 2012
    Posts
    12
    Character
    Aeronite Foxhound
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thebard View Post
    No thats wrong the system does not work fine.
    If I cast an AoE spell on a group of mobs and the mob I am targeting dies my spell will be cancelled despite all the other mobs in range of that spell still being alive.

    Ofcourse it wil cancel itself. Fire is a spell wich needs a primary target to do damage and everyone around it will be a bonus. So if the main target dies before the spell is finished casting then its only natural that the spell wont go off. This is almost the case in every MMO. To be frank it make sense. Aoe spell like flare or blizzara doesnt need a target for it to be cast. Now if you are going to use fire its only natural that you select a target wich is not the mainfocus of the rest of the party. You need to addept to the situation and think ahead when using Aoe spells like fire, Unlike blizzara and flare. And as for the healing, cant do anything about that the game doesnt respond the moment you start walking when the spell is at 40%. This is all the clients fault, too much delay, lag and ofcourse the animation lock.
    (1)
    Last edited by SlayerOfPrey; 07-10-2012 at 08:53 PM.

  7. #7
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SlayerOfPrey View Post
    Ofcourse it wil cancel itself. Fire is a spell wich needs a primary target to do damage and everyone around it will be a bonus. So if the main target dies before the spell is finished casting then its only natural that the spell wont go off. This is almost the case in every MMO. To be frank it make sense. Aoe spell like flare or blizzara doesnt need a target for it to be cast. Now if you are going to use fire its only natural that you select a target wich is not the mainfocus of the rest of the party. You need to addept to the situation and think ahead when using Aoe spells like fire, Unlike blizzara and flare. And as for the healing, cant do anything about that the game doesnt respond the moment you start walking when the spell is at 40%. This is all the clients fault, too much delay, lag and ofcourse the animation lock.
    ^^ +1

    I hope they don't make the mages a faceroll class anytime soon. I can't believe people just want to be able to spam the Fire Combo as fast as possible without any real thought process. (i.e. which mob is least likely to die while I cast this?)

    I see the biggest arguement being the Princess fight in Cutters Cry. But really? A good mage will position themselves to be targetting the Princess, and allow the AOE to maul down mini-ants.

    The only instance I see this to ever be an issue is leveling parties, where most of the mobs die instantly.

    If the enemy runs out of the range it is unaffected, but ANYTHING alive or dead will be affected in that range, much like how blizzara and flare already operate with yourself as the center point.
    Cool idea Duuude.

    (Small Majority of FFXIV playerbase: I put that circle down, but all the mobs left it, which caused us to wipe. Why can't SE just make a system where it locks onto a mob so at worst, it at least kills something!!)
    (0)
    Last edited by Judge_Xero; 07-10-2012 at 09:44 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  8. #8
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    This thread is either here for feedback or here to say this:

    Quote Originally Posted by Rukkirii View Post
    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reason behind why we do not have any plans on changing this system in version 2.0:
    • We're lazy and would rather not work for our pay
    It's time to start making plans.
    (2)

  9. #9
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    The moving to cancel issue is hindered by animation lock issues.

    Supposedly, these are meant to be alleviated with the version 2.0 graphics engine and server structure.

    If it isn't, we'll be asking again.
    (0)

  10. #10
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Isn't it just possible to make it so that if the target monster dies, it switches to the next chained mob, and if it ides moves to the next until it hits one of the mobs pulled?
    (2)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast