I think you quoted the wrong person, but I agree with your post.Yep, I mean FFXIV is FFIII so it's perfectly ok to have a Crystal Tower. FFXIV is also FFVI so it's perfectly ok to add in exact replicas of Magitek they utilized. FFXIV is also FFVI that it's perfectly ok to have Typhoon floating around with no doubt Ultros soon to follow. FFXIV is also FFVII that we not only got Materia but we're also getting the Golden Saucer.
...Oh FFXIV isn't those games either o.O
Let's replace Maat with Sephiroth. Same concept, but it's just Sephiroth. You have to have a bunch of people dedicate their time, just for you to solo a fight against Sephiroth. I mean we're getting locations from other FF worlds, what's wrong with ripping a character straight from another game?
That's what the people for this sound like.
B-but Final Fantasy isn't known for creativity! It's known for being the same thing over and over again!
I really hope they don't plan on riding the entire series and throw in some new ideas of their own. If I wanted to play FFI-XIII, I pretty much can do so at any time. Make a new game. New Ideas. We don't need this to become solely FF and other MMO ideas brought together. A few fan favorites tossed in, sure. But this needs to be it's own game.
Last edited by Ruisu; 07-18-2012 at 09:40 PM.
Elexia why do you still play this game if you love XI sooo much i you defend it like a bear defends her cubs.
Every time someone says they don't want something from XI's you jump thru all these hoops to make your self sound correct for supporting X thing.
I'm wondering what is so hard for people to conceive of the differences between locations and concepts, and characters.
People cite Biggs, Wedge, and Cid as characters that are transposed from other games.
For the most part, they've always been there. They are a part of the universe just as much as Gilgamesh or Ifrit. But like them, they are re-imagined into the world each time.
Chocobos, Crystal Towers, Magitek armors: These are more general concepts, not actual people.
Just because you see Meteria there doesn't mean it's ok for Cloud and Sephiroth to come on into the game. That'd likely tick off a few people. This is the exact same concept. You don't directly transpose one character into another unless it's a spinoff like Dissidia or Kingdom Harts.
This is a direct Final Fantasy title, first and foremost. Let's keep that in mind.
It's not a bad idea but I'd vote to for "no".
Maybe "yes" if it's a lore thing. To fight one of the groups leader from the Empire who never understands that he's losing and acts like Kefka a bit.
Last edited by Ganbachi; 07-18-2012 at 10:05 PM.
Bring him on I owe that old man a few pastings.
As long as the fights are well worked out and of similar difficulty to each other I think it's a great idea.
They have to be skill based though not like for corsair where it didn't matter how good you were whoever got a lucky wild card was going to win.
Lost cause yo~
We don't need Maat in this game but, it would be nice to include the concept of what Maat represents. A solo challenge that tests the player's competence with their class/job. Doesn't have to be a single fight either, can be a dungeon or a series of fights that test how proficient a player is at using a specific set of skills. The problem of course is gonna be balancing and how effective the trial tests the player. A lot of times, what devs think and how players think & play a class/job come into conflict.
Don't forget, she's also the first person to post in any thread that is a "Bring back X from XI" suggestion that <whine>"People won't want it because it's from XI, but we can have things from other FF's. People Just love to hate on XI"</whine> never once stopping to think that, maybe people who disagree with the Bring back X, didn't like it in XI let alone want it back. If you ask me, XIV has already stolen everything XI did *cough*halfway*cough* right, and improved or streamlined it. Most of what gets suggested are mindbogglingly silly things like "Exp loss on death" or "limit Break quests" or "<INSERT GAMEPLAY MECHANIC FROM A 10 YEAR OLD PS2 GAME HERE>". Taking story elements or broad thematic concepts is one thing. lifting whole gameplay mechanics and/or characters and plopping them into a new game for no other reason than because "I liked it 10 years ago, obviously EVERYONE will still like it now" is a completely different thing.
but on the topic...
No, I don't want limit breaks back. I hated them in XI and thought they were dumb, time consuming, and just a case of "How many lvl 75 friends do you have?" back then. Never being able to get a party together to finally break the lvl 60 cap, coupled with the stultifingly slow lvling curve, and a myriad of other reasons was why I finally threw up my hands and said screw it to XI.
Personally I think EVERY OTHER MMO IN EXISTENCE did it right by just increasing the lvl cap, no silly quest, no "Prove Your Worth For The 50 Bazillionth Time To The Same Jerk, AGAIN!" or "Find me a bucket of prop-wash, and batteries for chemlights" Just new zones, new skills, new challenges, new lvl cap... No reason to make it more complicated than is strictly needed.
I'd much prefer a party fight. Like in FFXI, doing BRD Maat didn't teach you how to play BRD. This was the case for lots of jobs bar maybe PLD or NIN.Lost cause yo~
We don't need Maat in this game but, it would be nice to include the concept of what Maat represents. A solo challenge that tests the player's competence with their class/job. Doesn't have to be a single fight either, can be a dungeon or a series of fights that test how proficient a player is at using a specific set of skills. The problem of course is gonna be balancing and how effective the trial tests the player. A lot of times, what devs think and how players think & play a class/job come into conflict.
I mean I'm cool with there being a quest for ascension, but the quest should be different for each class and should be tailored for the play style of each class.
Conversely though, a lot of people (not you, just quoted you) hate on XI for no particular reason other than "It's XI" which is just as idiotic.Don't forget, she's also the first person to post in any thread that is a "Bring back X from XI" suggestion that <whine>"People won't want it because it's from XI, but we can have things from other FF's. People Just love to hate on XI"</whine> never once stopping to think that, maybe people who disagree with the Bring back X, didn't like it in XI let alone want it back. If you ask me, XIV has already stolen everything XI did *cough*halfway*cough* right, and improved or streamlined it. Most of what gets suggested are mindbogglingly silly things like "Exp loss on death" or "limit Break quests" or "<INSERT GAMEPLAY MECHANIC FROM A 10 YEAR OLD PS2 GAME HERE>". Taking story elements or broad thematic concepts is one thing. lifting whole gameplay mechanics and/or characters and plopping them into a new game for no other reason than because "I liked it 10 years ago, obviously EVERYONE will still like it now" is a completely different thing.
but on the topic...
No, I don't want limit breaks back. I hated them in XI and thought they were dumb, time consuming, and just a case of "How many lvl 75 friends do you have?" back then. Never being able to get a party together to finally break the lvl 60 cap, coupled with the stultifingly slow lvling curve, and a myriad of other reasons was why I finally threw up my hands and said screw it to XI.
Personally I think EVERY OTHER MMO IN EXISTENCE did it right by just increasing the lvl cap, no silly quest, no "Prove Your Worth For The 50 Bazillionth Time To The Same Jerk, AGAIN!" or "Find me a bucket of prop-wash, and batteries for chemlights" Just new zones, new skills, new challenges, new lvl cap... No reason to make it more complicated than is strictly needed.
There are plenty of gameplay mechanics that were pioneered in XI that would fit XIV perfectly. The AH system being one. I still don't understand why we have a convoluted ward system in place of that.
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