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  1. #81
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    If they can find a reason to put Cid in all their games, finding one to get Maat to Mister Miyagi your sorry asses shouldn't be difficult at all.
    (1)

  2. #82
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    The perspective SE seems to be taking with FFXIV is to be a little more flexible with your jobs; your character isn't defined by your main. Maat was a job-specific fight that you had to do one time, so I don't see SE implementing him unless they made him the same fight for everyone, and even then, it would be impossible to balance it so each job could solo him. And what about DoL/DoH? Do they have their own Maat?

    In terms of limit breaks in general... Does anyone remember them in FFXI back in the day when the level cap was 65/75 and it was rare to see a capped player? It was such a pain in the ass to get a group together. I remember running around Xarcabard with an alliance of level 55s and a few 70s trying to kill the NMs. I also remember running through Castle Oztroja and barely missing the torch to open the door. Shit like that just isn't fun anymore when it's every 5 levels, and with the casual nature of FFXIV, it would only be an inconvenience. There are people who still have to disband from FFXI parties because they don't have the 95 fight done, and it's annoying for everyone.

    Instead of copying a tired and unwanted concept from a 10 year old game, I'd rather SE concentrate on giving us new content!
    (1)

  3. #83
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    Yep, I mean FFXIV is FFIII so it's perfectly ok to have a Crystal Tower. FFXIV is also FFVI so it's perfectly ok to add in exact replicas of Magitek they utilized. FFXIV is also FFVI that it's perfectly ok to have Typhoon floating around with no doubt Ultros soon to follow. FFXIV is also FFVII that we not only got Materia but we're also getting the Golden Saucer.

    ...Oh FFXIV isn't those games either o.O
    Your getting the FF14 version of those things. Its not like when you enter the crystal tower its gonna switch you over to pixels and spit an Nintendo controler at you from the Rom drive....

    Places/person/names etc from past FF games are great. In this thread you seem to be asking the entirety of "Maat" Down to the system, concept, aesthetic and mechanics.

    It seems quite disingenuous to say we'll have a Crystal tower...so they should port everything i enjoyed down to the nuts and bolts from FF11 to FF14 and use that to offhandedly disregard contrary opinions.

    My interpretation of what Yoshi-p said was that you have a Crystal tower, it will look and remind you of the past Crystal tower....but not a "Cut and Paste."

    I hardly belive they will place things in the game that have not only a story or backround not relevant to the lore of FF14. But an entirely unrelated one.
    (2)

  4. #84
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ceol View Post
    Instead of copying a tired and unwanted concept from a 10 year old game, I'd rather SE concentrate on giving us new content!
    I'd personally would want a final test type of fight against Rainemard Mecru (JP VA: Koyasu Takehito, EN VA: Tim Curry). Like Hyrist, I would preffer to have to fight someone that is actually releveant to my chosen job. More for bragging rights or perhaps closing the job storyline rather than for unlocking the job's full potential, IMO.

    I did G5 on DRK back in the day, and believe me, it would have been a LOT more satisfying if the battle had been my taru DRK vs Zeid instead of some old guy.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #85
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    no FFXI-2 please ! No need maat ...
    (2)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
    Twitter : https://twitter.com/JOL_FFXIV

  6. #86
    Quote Originally Posted by Viritess View Post
    Your getting the FF14 version of those things. Its not like when you enter the crystal tower its gonna switch you over to pixels and spit an Nintendo controler at you from the Rom drive....

    Places/person/names etc from past FF games are great. In this thread you seem to be asking the entirety of "Maat" Down to the system, concept, aesthetic and mechanics.

    It seems quite disingenuous to say we'll have a Crystal tower...so they should port everything i enjoyed down to the nuts and bolts from FF11 to FF14 and use that to offhandedly disregard contrary opinions.

    My interpretation of what Yoshi-p said was that you have a Crystal tower, it will look and remind you of the past Crystal tower....but not a "Cut and Paste."

    I hardly belive they will place things in the game that have not only a story or backround not relevant to the lore of FF14. But an entirely unrelated one.
    That's the thing though.. Magitek is Magitek, it originated in FFVI for all intents and purposes, it was military technology and very rarely does something like that traverse the FF multiverse, so why can Garleans harness (Gun)weapon, which was FFVIII and Magitek technology (FFVI) but you can't consider that copy/paste, but introducing a level cap quest will be copy and paste? When you mention maat, those who played FFXI know they're talking about a series of level cap quests, more specifically the final one back in the day (70 cap fight.) Those who never played XI, that's why you explain how it worked to give an idea.

    Crystal Tower is copy and paste, yoshida went on and on about how it's the tower from FFIII and instead of 'no save' it could be something like 'no return', which he was half joking about but it's literally the same mechanic in the sense that it's the same concept from FFIII just as the materia system in name and execution is from FFVII with the exception of learning skills from materia and the Magitek he wants to give players is the exact design from FFVI.

    There's nothing wrong with it, but it's quite the double standard that it's ok for them to use concepts, designs and even monsters from other FFs, but from their last successful FF MMO is a nono. I mean, we all seen the concept art, right? Typhoon is clearly a FFXIV original.

    So no it's not 'disingenuous' in that regard, it's the simple fact that it's obvious he's literally ripping things from FF games to put into XIV which yoshida himself stated will literally be a fan service game..the sad thing is, people will probably be ok with him using FFMQ material over XI just because it's the cool thing to hate on XI, even though XIV will probably come no where near as successful as XI did in it's prime.

    Quote Originally Posted by Evangelus View Post
    no FFXI-2 please ! No need maat ...
    Too bad, you're getting FFIII-2 because of the Crystal Tower using the logic of what turns a game into a '-2'..since you know, XIV takes place in the world of light/darkness and all...
    (4)
    Last edited by Elexia; 07-18-2012 at 05:21 PM.

  7. #87
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Being at a certain level implies you have certain knowledge on how to play a job/class. However, because you can just easily solo to it now you can just rely on a few techniques that you might not fully understand. Having a character to 'test' how you play before you can move on is a good thing.
    "Casual != dumb." Casual vs hardcore is mostly a matter of playtime invested. Just because someone doesn't play the game for several hours a day, doesn't mean they're stupid and don't know how to play.

    Maat is not much of a "test" of how you play, either- The strategies used to win are not necessarily typical combat strategies employed by the given job. Maat is only a test of how well you can read a guide on the internet to beat a fight and move on.
    (5)

  8. #88
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    How did fighting Maat teach you how to play your class? You had a specific set of gear, no sub and had to follow a very specific strategy to win.

    I swear to god some of you people look back on oldschool XI with rose tinted glasses.
    (6)

  9. #89
    Player
    Alokin1988's Avatar
    Join Date
    May 2011
    Location
    Ulduah
    Posts
    27
    Character
    Dash Handsome
    World
    Excalibur
    Main Class
    Lancer Lv 40
    There's a big difference between wanting something from FFXI, which is an mmo that currently still runs and wanting something from another FF, that is not an mmo. SE really needs to watch what they bring in from FFXI. If I wanted to play FFXI I'd play FFXI. So please stop suggesting every little thing that was in FFXI to be added to XIV.

    You know what I want? Some originality, something creative. I want the game to go in a new direction away from FFXI. Stop living in the past and bring on the future. And stop hating on one another so much. It's like watching children argue over a toy.
    (3)

  10. #90
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    If it's true meant to be a "you learned your class" type of thing, shouldn't I hit max level as soon as I complete it since I now know my class and there's no other reason to not do end-game?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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